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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-29 17:21:47 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-29 17:29:11 +0300
commit36e9ed98e7cbccdf3e1b3085a4be2679aec5a869 (patch)
treec6255e4df3a9f0dfb3d9dad788dfea124a90372a /source/blender/blenkernel/BKE_studiolight.h
parentf98c838b71e264f7f5dad6e953acd599d987ee55 (diff)
StudioLight: Calculate Specular irradiance
Diffstat (limited to 'source/blender/blenkernel/BKE_studiolight.h')
-rw-r--r--source/blender/blenkernel/BKE_studiolight.h26
1 files changed, 15 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 213de712abd..2f2e948ab26 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -57,14 +57,16 @@
struct GPUTexture;
enum StudioLightFlag {
- STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
- STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
- STUDIOLIGHT_EXTERNAL_FILE = (1 << 2),
- STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 3),
- STUDIOLIGHT_ORIENTATION_WORLD = (1 << 4),
- STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED = (1 << 5),
- STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE = (1 << 6),
- STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 7),
+ STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
+ STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
+ STUDIOLIGHT_EXTERNAL_FILE = (1 << 2),
+ STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 3),
+ STUDIOLIGHT_ORIENTATION_WORLD = (1 << 4),
+ STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED = (1 << 5),
+ STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED = (1 << 6),
+ STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE = (1 << 7),
+ STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE = (1 << 8),
+ STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 9),
} StudioLightFlag;
typedef struct StudioLight {
@@ -77,9 +79,11 @@ typedef struct StudioLight {
int index;
float diffuse_light[6][3];
float light_direction[3];
- ImBuf *equirectangular_buffer;
- ImBuf *radiance_buffers[6];
- struct GPUTexture *equirectangular_gputexture;
+ ImBuf *equirectangular_radiance_buffer;
+ ImBuf *equirectangular_irradiance_buffer;
+ ImBuf *radiance_cubemap_buffers[6];
+ struct GPUTexture *equirectangular_radiance_gputexture;
+ struct GPUTexture *equirectangular_irradiance_gputexture;
} StudioLight;
void BKE_studiolight_init(void);