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authorSergey Sharybin <sergey.vfx@gmail.com>2018-08-01 19:31:05 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-01 19:43:03 +0300
commit86270b60dbeab29b4dc7dd9b596bcf0d533639d0 (patch)
tree925fc9160014a5e8ed30b2d044cd51aefb41ce50 /source/blender/blenkernel/BKE_subdiv.h
parent5b3b0ed54f20fedcd4d5324c17f3d5ea39f6274f (diff)
Subsurf: Evaluate all UV layers
Before that it was only first UV layer which was properly evaluated, the rest were ignored. Now all layers are being properly handled.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index ad829946db8..cd1e3adbc21 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -158,6 +158,7 @@ void BKE_subdiv_eval_limit_point_and_short_normal(
void BKE_subdiv_eval_face_varying(
Subdiv *subdiv,
+ const int face_varying_channel,
const int ptex_face_index,
const float u, const float v,
float varying[2]);