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authorCampbell Barton <ideasman42@gmail.com>2019-09-30 10:06:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-30 10:07:05 +0300
commita6a0a091978d09ffa85306dcabb671370a5bb322 (patch)
treee343981ae43d5b8a590b35d8d2314ae54cc5870a /source/blender/blenkernel/BKE_subdiv.h
parent04133ee863b43d1a595ce049685c6a2347ffd3ad (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 700bf5139e0..267a03da25c 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -140,7 +140,7 @@ typedef struct SubdivDisplacement {
/* This structure contains everything needed to construct subdivided surface.
* It does not specify storage, memory layout or anything else.
- * It is possible to create different storages (like, grid based CPU side
+ * It is possible to create different storage's (like, grid based CPU side
* buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same
* Subdiv structure. */
typedef struct Subdiv {