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authorKévin Dietrich <kevin.dietrich@mailoo.org>2021-09-25 10:15:25 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2021-09-25 10:31:00 +0300
commitab09844be8ff4a15cfdf9457f5b39256e3cbfd19 (patch)
treef192e4eb8448898e4462a4f3597402c5192aa1fe /source/blender/blenkernel/BKE_subdiv.h
parenta3027fb0941651d9b5287e3e0148aabd82d512d4 (diff)
Cleanup: typos in code and comments.
No functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 3d47c8d3bc5..2fb27fad30d 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -56,7 +56,7 @@ typedef enum eSubdivFVarLinearInterpolation {
} eSubdivFVarLinearInterpolation;
typedef struct SubdivSettings {
- /* Simple subdivision corresponds to "Simple" option in the interface. When its enabled the
+ /* Simple subdivision corresponds to "Simple" option in the interface. When it's enabled the
* subdivided mesh is not "smoothed": new vertices are added uniformly on the existing surface.
*
* On an OpenSubdiv implementation level this translates to a subdivision scheme: