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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-30 13:26:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-30 13:26:45 +0300
commit3351a2655d034853a64c41e95b0ac1aec3e2eb60 (patch)
treea3602948ee48e9cc10edf0134b09c71669c42414 /source/blender/blenkernel/BKE_subdiv_deform.h
parent513885a9911841aed4d039f5170171e039a74c68 (diff)
Subdiv: Extend some comments
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_deform.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_deform.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h
index 72d2b252cf7..11ef225de27 100644
--- a/source/blender/blenkernel/BKE_subdiv_deform.h
+++ b/source/blender/blenkernel/BKE_subdiv_deform.h
@@ -34,6 +34,10 @@ struct Mesh;
struct Subdiv;
/* Special version of subdivision surface which calculates final positions for coarse vertices.
+ * Effectively is pushsing the coarse positions to the limit surface.
+ *
+ * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to
+ * paint on a deformed mesh with subsurf on it.
*
* vertex_cos are supposed to hold coordinates of the coarse mesh. */
void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,