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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-04 16:32:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-04 16:34:52 +0300
commitc9707a408f575ee98dc81238244cbfa1f741c116 (patch)
treeca3626b2e5795f1d0898b5867c399fa21f0099d2 /source/blender/blenkernel/BKE_subdiv_mesh.h
parent916edab639616001c04b091d00d30e65d033f332 (diff)
Subdiv: Move mesh creation functionality to own header
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_mesh.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
new file mode 100644
index 00000000000..3a902c4f29e
--- /dev/null
+++ b/source/blender/blenkernel/BKE_subdiv_mesh.h
@@ -0,0 +1,54 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file BKE_subdiv_mesh.h
+ * \ingroup bke
+ * \since July 2018
+ * \author Sergey Sharybin
+ */
+
+#ifndef __BKE_SUBDIV_MESH_H__
+#define __BKE_SUBDIV_MESH_H__
+
+#include "BLI_sys_types.h"
+
+struct Mesh;
+struct Subdiv;
+
+typedef struct SubdivToMeshSettings {
+ /* Resolution at which ptex are being evaluated.
+ * This defines how many vertices final mesh will have: every ptex has
+ * resolution^2 vertices.
+ */
+ int resolution;
+} SubdivToMeshSettings;
+
+/* Create real hi-res mesh from subdivision, all geometry is "real". */
+struct Mesh *BKE_subdiv_to_mesh(
+ struct Subdiv *subdiv,
+ const SubdivToMeshSettings *settings,
+ const struct Mesh *coarse_mesh);
+
+#endif /* __BKE_SUBDIV)MESH_H__ */