diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-04-04 07:38:21 +0400 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-04-04 07:38:21 +0400 |
commit | 0b02d592b8d3c665aceba5c4665326c3fc80aa1c (patch) | |
tree | 2d98ee3560f7b9dd1c9fdf36a30acbeddaa692fd /source/blender/blenkernel/BKE_subsurf.h | |
parent | 5c85bb9cd21975f01f1447070bea7138ced4d7dc (diff) |
- work-in-progress: subsurf level 0 now just acts like a regular mesh,
before it would follow subsurf code path by creating fake displistmesh,
etc... kinda fun for testing but just annoying now.
- change to creasing behavior, to make sure that with full creasing effect
is just simple subdivision.
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subsurf.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h index 1dddec2da1f..6e2cd74d455 100644 --- a/source/blender/blenkernel/BKE_subsurf.h +++ b/source/blender/blenkernel/BKE_subsurf.h @@ -39,9 +39,6 @@ struct EditMesh; struct DerivedMesh *subsurf_make_derived_from_editmesh(struct EditMesh *em, int subdivLevels, short type, struct DerivedMesh *oldDerived); struct DerivedMesh *subsurf_make_derived_from_mesh(struct Mesh *me, int subdivLevels); -struct DerivedMesh *subsurf_ccg_make_derived_from_editmesh(struct EditMesh *em, int useFlatSubdiv, int subdivLevels, struct DerivedMesh *oldDerived); -struct DerivedMesh *subsurf_ccg_make_derived_from_mesh(struct Mesh *me, int useFlatSubdiv, int subdivLevels); - void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3]); #endif |