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authorCampbell Barton <campbell@blender.org>2022-01-18 05:05:07 +0300
committerCampbell Barton <campbell@blender.org>2022-01-18 06:13:58 +0300
commit20df402adc871a76cd98f7de116c48bebd151ce3 (patch)
tree7265aa7b2b4147f860697209ac15a32daf2744a3 /source/blender/blenkernel/BKE_volume_to_mesh.hh
parent7220897280e285305d8ab908a3ca95f8311dfa3e (diff)
Cleanup: move docs to definition
Diffstat (limited to 'source/blender/blenkernel/BKE_volume_to_mesh.hh')
-rw-r--r--source/blender/blenkernel/BKE_volume_to_mesh.hh9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_volume_to_mesh.hh b/source/blender/blenkernel/BKE_volume_to_mesh.hh
index b99ae625042..123cb33f24f 100644
--- a/source/blender/blenkernel/BKE_volume_to_mesh.hh
+++ b/source/blender/blenkernel/BKE_volume_to_mesh.hh
@@ -56,11 +56,20 @@ struct Mesh *volume_to_mesh(const openvdb::GridBase &grid,
float threshold,
float adaptivity);
+/**
+ * Convert an OpenVDB volume grid to corresponding mesh data: vertex positions and quad and
+ * triangle indices.
+ */
struct OpenVDBMeshData volume_to_mesh_data(const openvdb::GridBase &grid,
const VolumeToMeshResolution &resolution,
float threshold,
float adaptivity);
+/**
+ * Convert mesh data from the format provided by OpenVDB into Blender's #Mesh data structure.
+ * This can be used to add mesh data from a grid into an existing mesh rather than merging multiple
+ * meshes later on.
+ */
void fill_mesh_from_openvdb_data(const Span<openvdb::Vec3s> vdb_verts,
const Span<openvdb::Vec3I> vdb_tris,
const Span<openvdb::Vec4I> vdb_quads,