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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-08 17:56:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-08 18:01:02 +0300
commit11a53ec28a6abd9c0335c6f34b7862003574128b (patch)
tree6545b1537c7f6ab2f2d081c26f3b8603fc39bff6 /source/blender/blenkernel/BKE_world.h
parentd4370e2e0089be66f98210f6374031186dee4758 (diff)
Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was already happening for material, just missing for the world.
Diffstat (limited to 'source/blender/blenkernel/BKE_world.h')
-rw-r--r--source/blender/blenkernel/BKE_world.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_world.h b/source/blender/blenkernel/BKE_world.h
index 6a9a75828e5..eb0548c682e 100644
--- a/source/blender/blenkernel/BKE_world.h
+++ b/source/blender/blenkernel/BKE_world.h
@@ -33,6 +33,7 @@
* \author nzc
*/
+struct Depsgraph;
struct Main;
struct World;
@@ -43,5 +44,6 @@ void BKE_world_copy_data(struct Main *bmain, struct World *wrld_dst, const struc
struct World *BKE_world_copy(struct Main *bmain, const struct World *wrld);
struct World *BKE_world_localize(struct World *wrld);
void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib_local);
+void BKE_world_eval(struct Depsgraph *depsgraph, struct World *world);
#endif