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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/BKE_world.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/BKE_world.h')
-rw-r--r--source/blender/blenkernel/BKE_world.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_world.h b/source/blender/blenkernel/BKE_world.h
index b45d7a7e6ec..fe8aa8694af 100644
--- a/source/blender/blenkernel/BKE_world.h
+++ b/source/blender/blenkernel/BKE_world.h
@@ -46,9 +46,9 @@ void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib
/* Evaluation. */
-struct EvaluationContext;
+struct Depsgraph;
-void BKE_world_eval(const struct EvaluationContext *eval_ctx, struct World *world);
+void BKE_world_eval(struct Depsgraph *depsgraph, struct World *world);
#endif