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authorSergey Sharybin <sergey.vfx@gmail.com>2015-07-20 17:08:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-07-20 23:29:26 +0300
commit3d364896725db8336d785ba6cf977b62c0f2c0ce (patch)
treeb189cdc4956b557d19b0c2ea976c6f48affa1ed2 /source/blender/blenkernel/intern/CCGSubSurf.c
parent2466c4f8cebd3977f29524d79050feff44b40fff (diff)
OpenSubdiv: Commit of OpenSubdiv integration into Blender
This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf.c')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c98
1 files changed, 94 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index a60e1fa3076..9ac6166606e 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -37,6 +37,11 @@
#include "CCGSubSurf_intern.h"
#include "BKE_subsurf.h"
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+# include "opensubdiv_converter_capi.h"
+#endif
+
#include "GL/glew.h"
/***/
@@ -299,6 +304,23 @@ CCGSubSurf *ccgSubSurf_new(CCGMeshIFC *ifc, int subdivLevels, CCGAllocatorIFC *a
ss->tempVerts = NULL;
ss->tempEdges = NULL;
+#ifdef WITH_OPENSUBDIV
+ ss->osd_evaluator = NULL;
+ ss->osd_mesh = NULL;
+ ss->osd_topology_refiner = NULL;
+ ss->osd_mesh_invalid = false;
+ ss->osd_coarse_coords_invalid = false;
+ ss->osd_vao = 0;
+ ss->skip_grids = false;
+ ss->osd_compute = 0;
+ ss->osd_uvs_invalid = true;
+ ss->osd_subsurf_uv = 0;
+ ss->osd_uv_index = -1;
+ ss->osd_next_face_ptex_index = 0;
+ ss->osd_coarse_coords = NULL;
+ ss->osd_num_coarse_coords = 0;
+#endif
+
return ss;
}
}
@@ -307,6 +329,24 @@ void ccgSubSurf_free(CCGSubSurf *ss)
{
CCGAllocatorIFC allocatorIFC = ss->allocatorIFC;
CCGAllocatorHDL allocator = ss->allocator;
+#ifdef WITH_OPENSUBDIV
+ if (ss->osd_evaluator != NULL) {
+ openSubdiv_deleteEvaluatorDescr(ss->osd_evaluator);
+ }
+ if (ss->osd_mesh != NULL) {
+ /* TODO(sergey): Make sure free happens form the main thread! */
+ openSubdiv_deleteOsdGLMesh(ss->osd_mesh);
+ }
+ if (ss->osd_vao != 0) {
+ glDeleteVertexArrays(1, &ss->osd_vao);
+ }
+ if (ss->osd_coarse_coords != NULL) {
+ MEM_freeN(ss->osd_coarse_coords);
+ }
+ if (ss->osd_topology_refiner != NULL) {
+ openSubdiv_deleteTopologyRefinerDescr(ss->osd_topology_refiner);
+ }
+#endif
if (ss->syncState) {
ccg_ehash_free(ss->oldFMap, (EHEntryFreeFP) _face_free, ss);
@@ -467,6 +507,9 @@ CCGError ccgSubSurf_initFullSync(CCGSubSurf *ss)
ss->tempEdges = MEM_mallocN(sizeof(*ss->tempEdges) * ss->lenTempArrays, "CCGSubsurf tempEdges");
ss->syncState = eSyncState_Vert;
+#ifdef WITH_OPENSUBDIV
+ ss->osd_next_face_ptex_index = 0;
+#endif
return eCCGError_None;
}
@@ -607,6 +650,9 @@ CCGError ccgSubSurf_syncVert(CCGSubSurf *ss, CCGVertHDL vHDL, const void *vertDa
ccg_ehash_insert(ss->vMap, (EHEntry *) v);
v->flags = 0;
}
+#ifdef WITH_OPENSUBDIV
+ v->osd_index = ss->vMap->numEntries - 1;
+#endif
}
if (v_r) *v_r = v;
@@ -789,6 +835,15 @@ CCGError ccgSubSurf_syncFace(CCGSubSurf *ss, CCGFaceHDL fHDL, int numVerts, CCGV
}
}
}
+#ifdef WITH_OPENSUBDIV
+ f->osd_index = ss->osd_next_face_ptex_index;
+ if (numVerts == 4) {
+ ss->osd_next_face_ptex_index++;
+ }
+ else {
+ ss->osd_next_face_ptex_index += numVerts;
+ }
+#endif
}
if (f_r) *f_r = f;
@@ -797,7 +852,18 @@ CCGError ccgSubSurf_syncFace(CCGSubSurf *ss, CCGFaceHDL fHDL, int numVerts, CCGV
static void ccgSubSurf__sync(CCGSubSurf *ss)
{
- ccgSubSurf__sync_legacy(ss);
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): This is because OSD evaluator does not support
+ * bilinear subdivision scheme at this moment.
+ */
+ if (ss->meshIFC.simpleSubdiv == false || ss->skip_grids == true) {
+ ccgSubSurf__sync_opensubdiv(ss);
+ }
+ else
+#endif
+ {
+ ccgSubSurf__sync_legacy(ss);
+ }
}
CCGError ccgSubSurf_processSync(CCGSubSurf *ss)
@@ -1128,15 +1194,39 @@ CCGError ccgSubSurf_stitchFaces(CCGSubSurf *ss, int lvl, CCGFace **effectedF, in
int ccgSubSurf_getNumVerts(const CCGSubSurf *ss)
{
- return ss->vMap->numEntries;
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return ccgSubSurf__getNumOsdBaseVerts(ss);
+ }
+ else
+#endif
+ {
+ return ss->vMap->numEntries;
+ }
}
int ccgSubSurf_getNumEdges(const CCGSubSurf *ss)
{
- return ss->eMap->numEntries;
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return ccgSubSurf__getNumOsdBaseEdges(ss);
+ }
+ else
+#endif
+ {
+ return ss->eMap->numEntries;
+ }
}
int ccgSubSurf_getNumFaces(const CCGSubSurf *ss)
{
- return ss->fMap->numEntries;
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return ccgSubSurf__getNumOsdBaseFaces(ss);
+ }
+ else
+#endif
+ {
+ return ss->fMap->numEntries;
+ }
}
CCGVert *ccgSubSurf_getVert(CCGSubSurf *ss, CCGVertHDL v)