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authorSergey Sharybin <sergey.vfx@gmail.com>2016-07-22 15:46:13 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-07-22 15:56:15 +0300
commit48c4b700dce0b326e1b905e133c0db1217a5cae0 (patch)
treed520f9d02eeaa7deb7774ed4dca84bdedd0d7914 /source/blender/blenkernel/intern/CCGSubSurf.h
parent98970f71fe95e6b842582f5b71f3081798a8f54a (diff)
OpenSubdiv: Lay down fundamentals to support multiple UV maps
Diffstat (limited to 'source/blender/blenkernel/intern/CCGSubSurf.h')
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.h b/source/blender/blenkernel/intern/CCGSubSurf.h
index a825cffe7a0..72f386bf246 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.h
+++ b/source/blender/blenkernel/intern/CCGSubSurf.h
@@ -205,7 +205,7 @@ void ccgSubSurf_checkTopologyChanged(CCGSubSurf *ss, struct DerivedMesh *dm);
void ccgSubSurf_prepareTopologyRefiner(CCGSubSurf *ss, struct DerivedMesh *dm);
/* Make sure GL mesh exists, up to date and ready to draw. */
-bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl);
+bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl, int active_uv_index);
/* Draw given partitions of the GL mesh.
*