diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-06-23 03:58:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-23 03:58:52 +0400 |
commit | adba6952094388113cd750a252e28c3a32199b4e (patch) | |
tree | b5225e8e4a0c206d7c39c026f2f3a34529d300e9 /source/blender/blenkernel/intern/armature.c | |
parent | 80ffe6f9b630e670fb58482caa3dd5f473a4f93f (diff) |
remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3()
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index d64ff4261dc..8fae3586439 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1474,7 +1474,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) theta = angle_normalized_v3v3(target, nor); /* Make Bone matrix*/ - vec_rot_to_mat3(bMatrix, axis, theta); + axis_angle_normalized_to_mat3(bMatrix, axis, theta); } else { /* if nor is a multiple of target ... */ @@ -1490,7 +1490,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) } /* Make Roll matrix */ - vec_rot_to_mat3(rMatrix, nor, roll); + axis_angle_normalized_to_mat3(rMatrix, nor, roll); /* Combine and output result */ mul_m3_m3m3(mat, rMatrix, bMatrix); |