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author | Campbell Barton <ideasman42@gmail.com> | 2018-11-14 09:12:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-14 09:21:34 +0300 |
commit | 55e719ec35a10c3f9e7231dee13d4b05aad7d965 (patch) | |
tree | 563ed5b1b27e9613de8384da90197ce2c3e1924b /source/blender/blenkernel/intern/armature.c | |
parent | c279f879ab86e03dff0dbfd3a36b14bebb4956f9 (diff) | |
parent | d7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index fa5b59b739d..66106a97566 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -287,12 +287,12 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a BLI_strncpy(basename, name, sizeof(basename)); /* Figure out extension to append: - * - The extension to append is based upon the axis that we are working on. - * - If head happens to be on 0, then we must consider the tail position as well to decide - * which side the bone is on - * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added - * -> Otherwise, extension is added from perspective of object based on which side tail goes to - * - If head is non-zero, extension is added from perspective of object based on side head is on + * - The extension to append is based upon the axis that we are working on. + * - If head happens to be on 0, then we must consider the tail position as well to decide + * which side the bone is on + * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added + * -> Otherwise, extension is added from perspective of object based on which side tail goes to + * - If head is non-zero, extension is added from perspective of object based on side head is on */ if (axis == 2) { /* z-axis - vertical (top/bottom) */ @@ -342,8 +342,8 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a } /* Simple name truncation - * - truncate if there is an extension and it wouldn't be able to fit - * - otherwise, just append to end + * - truncate if there is an extension and it wouldn't be able to fit + * - otherwise, just append to end */ if (extension[0]) { bool changed = true; @@ -2333,8 +2333,8 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob) BIK_initialize_tree(depsgraph, scene, ob, ctime); /* 2b. construct the Spline IK trees - * - this is not integrated as an IK plugin, since it should be able - * to function in conjunction with standard IK + * - this is not integrated as an IK plugin, since it should be able + * to function in conjunction with standard IK */ BKE_pose_splineik_init_tree(scene, ob, ctime); |