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authorCampbell Barton <ideasman42@gmail.com>2012-05-12 23:18:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-12 23:18:02 +0400
commitcffaa42d3a34c6b310c3c87c98e1f8313881e473 (patch)
treed551c6e2f82c44cda01936ead06e2ef7fd490ef1 /source/blender/blenkernel/intern/armature.c
parentd4258c4ad6aed3c57073bd532ef91f74181ed27e (diff)
style cleanup: blenkernel
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c14
1 files changed, 5 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 09b295aabf1..599587cb15b 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -459,7 +459,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
}
}
- hlength1 = bone->ease1 * length * 0.390464f; /* 0.5*sqrt(2)*kappa, the handle length for near-perfect circles */
+ hlength1 = bone->ease1 * length * 0.390464f; /* 0.5f * sqrt(2) * kappa, the handle length for near-perfect circles */
hlength2 = bone->ease2 * length * 0.390464f;
/* evaluate next and prev bones */
@@ -566,14 +566,10 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
if (bone->segments > MAX_BBONE_SUBDIV)
bone->segments = MAX_BBONE_SUBDIV;
- BKE_curve_forward_diff_bezier(0.0, h1[0], h2[0], 0.0, data[0],
- MAX_BBONE_SUBDIV, 4*sizeof(float));
- BKE_curve_forward_diff_bezier(0.0, h1[1], length + h2[1], length, data[0]+1,
- MAX_BBONE_SUBDIV, 4*sizeof(float));
- BKE_curve_forward_diff_bezier(0.0, h1[2], h2[2], 0.0, data[0]+2,
- MAX_BBONE_SUBDIV, 4*sizeof(float));
- BKE_curve_forward_diff_bezier(roll1, roll1 + 0.390464f*(roll2-roll1), roll2 - 0.390464f*(roll2-roll1), roll2, data[0]+3,
- MAX_BBONE_SUBDIV, 4*sizeof(float));
+ BKE_curve_forward_diff_bezier(0.0f, h1[0], h2[0], 0.0f, data[0], MAX_BBONE_SUBDIV, 4 * sizeof(float));
+ BKE_curve_forward_diff_bezier(0.0f, h1[1], length + h2[1], length, data[0] + 1, MAX_BBONE_SUBDIV, 4 * sizeof(float));
+ BKE_curve_forward_diff_bezier(0.0f, h1[2], h2[2], 0.0f, data[0] + 2, MAX_BBONE_SUBDIV, 4 * sizeof(float));
+ BKE_curve_forward_diff_bezier(roll1, roll1 + 0.390464f * (roll2 - roll1), roll2 - 0.390464f * (roll2 - roll1), roll2, data[0] + 3, MAX_BBONE_SUBDIV, 4 * sizeof(float));
equalize_bezier(data[0], bone->segments); /* note: does stride 4! */