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authorCampbell Barton <ideasman42@gmail.com>2013-06-23 03:58:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-23 03:58:52 +0400
commitadba6952094388113cd750a252e28c3a32199b4e (patch)
treeb5225e8e4a0c206d7c39c026f2f3a34529d300e9 /source/blender/blenkernel/intern/armature.c
parent80ffe6f9b630e670fb58482caa3dd5f473a4f93f (diff)
remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3()
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index d64ff4261dc..8fae3586439 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1474,7 +1474,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3])
theta = angle_normalized_v3v3(target, nor);
/* Make Bone matrix*/
- vec_rot_to_mat3(bMatrix, axis, theta);
+ axis_angle_normalized_to_mat3(bMatrix, axis, theta);
}
else {
/* if nor is a multiple of target ... */
@@ -1490,7 +1490,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3])
}
/* Make Roll matrix */
- vec_rot_to_mat3(rMatrix, nor, roll);
+ axis_angle_normalized_to_mat3(rMatrix, nor, roll);
/* Combine and output result */
mul_m3_m3m3(mat, rMatrix, bMatrix);