diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-12-23 08:04:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-12-23 08:04:03 +0300 |
commit | 9282d305bdc56522543129436db1e8a5d19cf39f (patch) | |
tree | b6d0cdcc7dd3f4113cf9e4f9813c40f44d29746e /source/blender/blenkernel/intern/armature.c | |
parent | de724a258eda45d1fed2b2176006c3b2df8abea2 (diff) | |
parent | 646a96bf8edc211a06f3df652101c265ee166e8d (diff) |
Merge branch 'master' into texture_nodes_refactortexture_nodes_refactor
Conflicts:
source/blender/nodes/texture/nodes/node_texture_math.c
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index bb05b5de8a6..f4a5d33854a 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -840,7 +840,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float /* bone defmats are already in the channels, chan_mat */ /* initialize B_bone matrices and dual quaternions */ - totchan = BLI_countlist(&armOb->pose->chanbase); + totchan = BLI_listbase_count(&armOb->pose->chanbase); if (use_quaternion) { dualquats = MEM_callocN(sizeof(DualQuat) * totchan, "dualquats"); @@ -866,7 +866,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float armature_def_nr = defgroup_name_index(target, defgrp_name); if (ELEM(target->type, OB_MESH, OB_LATTICE)) { - defbase_tot = BLI_countlist(&target->defbase); + defbase_tot = BLI_listbase_count(&target->defbase); if (target->type == OB_MESH) { Mesh *me = target->data; @@ -1654,6 +1654,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected pchanw.next = pchan->next; pchanw.parent = pchan->parent; pchanw.child = pchan->child; + pchanw.custom_tx = pchan->custom_tx; pchanw.mpath = pchan->mpath; pchan->mpath = NULL; @@ -1662,7 +1663,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected if (pchanw.prop) { pchanw.prop = IDP_CopyProperty(pchanw.prop); - /* use the values from the the existing props */ + /* use the values from the existing props */ if (pchan->prop) { IDP_SyncGroupValues(pchanw.prop, pchan->prop); } @@ -1916,7 +1917,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos if (ikData->points) MEM_freeN(ikData->points); ikData->numpoints = ikData->chainlen + 1; - ikData->points = MEM_callocN(sizeof(float) * ikData->numpoints, "Spline IK Binding"); + ikData->points = MEM_mallocN(sizeof(float) * ikData->numpoints, "Spline IK Binding"); /* bind 'tip' of chain (i.e. first joint = tip of bone with the Spline IK Constraint) */ ikData->points[0] = 1.0f; @@ -1944,6 +1945,9 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos ikData->flag |= CONSTRAINT_SPLINEIK_BOUND; } + /* disallow negative values (happens with float precision) */ + CLAMP_MIN(ikData->points[segcount], 0.0f); + /* apply corrections for sensitivity to scaling on a copy of the bind points, * since it's easier to determine the positions of all the joints beforehand this way */ @@ -1989,7 +1993,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos tree->chainlen = segcount; /* copy over the array of links to bones in the chain (from tip to root) */ - tree->chain = MEM_callocN(sizeof(bPoseChannel *) * segcount, "SplineIK Chain"); + tree->chain = MEM_mallocN(sizeof(bPoseChannel *) * segcount, "SplineIK Chain"); memcpy(tree->chain, pchanChain, sizeof(bPoseChannel *) * segcount); /* store reference to joint position array */ |