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authorBastien Montagne <bastien@blender.org>2021-11-09 17:56:29 +0300
committerBastien Montagne <bastien@blender.org>2021-11-22 18:55:36 +0300
commitd7cf7d4048289d49463a3ef8b9b2172d3c4d44b6 (patch)
treeb5964d8949dabd7d2466cef6fa2872ebdbb8592e /source/blender/blenkernel/intern/blendfile_link_append.c
parentfe274d91a1295ea16cd71b25691c0a492e95dbb8 (diff)
Link/Append: Move main linking code (from WM) to use new instantiation code in BKE.
This removes the last main usage of BLO's instantiation code. Also required some limited refactoring of BKE_blendfile_link_append's instantiation to make it more modular, and usable by both linking and appending code paths. NOTE: This should be a non-behavioral change commit. Part of T91414: Unify link/append between WM operators and BPY context manager API, and cleanup usages of `BKE_library_make_local`.
Diffstat (limited to 'source/blender/blenkernel/intern/blendfile_link_append.c')
-rw-r--r--source/blender/blenkernel/intern/blendfile_link_append.c478
1 files changed, 331 insertions, 147 deletions
diff --git a/source/blender/blenkernel/intern/blendfile_link_append.c b/source/blender/blenkernel/intern/blendfile_link_append.c
index 57781172738..f0d41e91340 100644
--- a/source/blender/blenkernel/intern/blendfile_link_append.c
+++ b/source/blender/blenkernel/intern/blendfile_link_append.c
@@ -288,9 +288,21 @@ ID *BKE_blendfile_link_append_context_item_newid_get(
/* -------------------------------------------------------------------- */
/** \name Library link/append helper functions.
*
- * FIXME: Deduplicate code with similar one in readfile.c
* \{ */
+/* Struct gathering all required data to handle instantiation of loose data-blocks. */
+typedef struct LooseDataInstantiateContext {
+ BlendfileLinkAppendContext *lapp_context;
+
+ /* The collection in which to add loose collections/objects. */
+ Collection *active_collection;
+
+ Main *bmain;
+ Scene *scene;
+ ViewLayer *view_layer;
+ const View3D *v3d;
+} LooseDataInstantiateContext;
+
static bool object_in_any_scene(Main *bmain, Object *ob)
{
LISTBASE_FOREACH (Scene *, sce, &bmain->scenes) {
@@ -320,8 +332,15 @@ static bool object_in_any_collection(Main *bmain, Object *ob)
return false;
}
-static ID *append_loose_data_instantiate_process_check(BlendfileLinkAppendContextItem *item)
+static ID *loose_data_instantiate_process_check(LooseDataInstantiateContext *instantiate_context,
+ BlendfileLinkAppendContextItem *item)
{
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ /* In linking case, we always want to handle instantiation. */
+ if (lapp_context->flag & FILE_LINK) {
+ return item->new_id;
+ }
+
/* We consider that if we either kept it linked, or re-used already local data, instantiation
* status of those should not be modified. */
if (!ELEM(item->action, LINK_APPEND_ACT_COPY_LOCAL, LINK_APPEND_ACT_MAKE_LOCAL)) {
@@ -348,89 +367,128 @@ static ID *append_loose_data_instantiate_process_check(BlendfileLinkAppendContex
return id;
}
-static void append_loose_data_instantiate_ensure_active_collection(
- BlendfileLinkAppendContext *lapp_context,
- Main *bmain,
- Scene *scene,
- ViewLayer *view_layer,
- Collection **r_active_collection)
+static void loose_data_instantiate_ensure_active_collection(
+ LooseDataInstantiateContext *instantiate_context)
{
+
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ Main *bmain = instantiate_context->bmain;
+ Scene *scene = instantiate_context->scene;
+ ViewLayer *view_layer = instantiate_context->view_layer;
+
/* Find or add collection as needed. */
- if (*r_active_collection == NULL) {
+ if (instantiate_context->active_collection == NULL) {
if (lapp_context->flag & FILE_ACTIVE_COLLECTION) {
LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
- *r_active_collection = lc->collection;
+ instantiate_context->active_collection = lc->collection;
}
else {
- *r_active_collection = BKE_collection_add(
- bmain, scene->master_collection, DATA_("Appended Data"));
+ if (lapp_context->flag & FILE_LINK) {
+ instantiate_context->active_collection = BKE_collection_add(
+ bmain, scene->master_collection, DATA_("Linked Data"));
+ }
+ else {
+ instantiate_context->active_collection = BKE_collection_add(
+ bmain, scene->master_collection, DATA_("Appended Data"));
+ }
}
}
}
-/* TODO: De-duplicate this code with the one in readfile.c, think we need some utils code for that
- * in BKE. */
-static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_context,
- Main *bmain,
- Scene *scene,
- ViewLayer *view_layer,
- const View3D *v3d)
+static void loose_data_instantiate_object_base_instance_init(Main *bmain,
+ Collection *collection,
+ Object *ob,
+ ViewLayer *view_layer,
+ const View3D *v3d,
+ const int flag,
+ bool set_active)
{
- if (scene == NULL) {
- /* In some cases, like the asset drag&drop e.g., the caller code manages instantiation itself.
- */
- return;
+ /* Auto-select and appending. */
+ if ((flag & FILE_AUTOSELECT) && ((flag & FILE_LINK) == 0)) {
+ /* While in general the object should not be manipulated,
+ * when the user requests the object to be selected, ensure it's visible and selectable. */
+ ob->visibility_flag &= ~(OB_HIDE_VIEWPORT | OB_HIDE_SELECT);
}
- LinkNode *itemlink;
- Collection *active_collection = NULL;
- const bool do_obdata = (lapp_context->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0;
+ BKE_collection_object_add(bmain, collection, ob);
- /* Do NOT make base active here! screws up GUI stuff,
- * if you want it do it at the editor level. */
- const bool object_set_active = false;
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+
+ if (v3d != NULL) {
+ base->local_view_bits |= v3d->local_view_uuid;
+ }
+
+ if (flag & FILE_AUTOSELECT) {
+ /* All objects that use #FILE_AUTOSELECT must be selectable (unless linking data). */
+ BLI_assert((base->flag & BASE_SELECTABLE) || (flag & FILE_LINK));
+ if (base->flag & BASE_SELECTABLE) {
+ base->flag |= BASE_SELECTED;
+ }
+ }
+
+ if (set_active) {
+ view_layer->basact = base;
+ }
+
+ BKE_scene_object_base_flag_sync_from_base(base);
+}
+
+/* Tag obdata that actually need to be instantiated (those referenced by an object do not, since
+ * the object will be instantiated instaed if needed. */
+static void loose_data_instantiate_obdata_preprocess(
+ LooseDataInstantiateContext *instantiate_context)
+{
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ LinkNode *itemlink;
/* First pass on obdata to enable their instantiation by default, then do a second pass on
* objects to clear it for any obdata already in use. */
- if (do_obdata) {
- for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
- BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = append_loose_data_instantiate_process_check(item);
- if (id == NULL) {
- continue;
- }
- const ID_Type idcode = GS(id->name);
- if (!OB_DATA_SUPPORT_ID(idcode)) {
- continue;
- }
+ for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
+ BlendfileLinkAppendContextItem *item = itemlink->link;
+ ID *id = loose_data_instantiate_process_check(instantiate_context, item);
+ if (id == NULL) {
+ continue;
+ }
+ const ID_Type idcode = GS(id->name);
+ if (!OB_DATA_SUPPORT_ID(idcode)) {
+ continue;
+ }
- id->tag |= LIB_TAG_DOIT;
+ id->tag |= LIB_TAG_DOIT;
+ }
+ for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
+ BlendfileLinkAppendContextItem *item = itemlink->link;
+ ID *id = item->new_id;
+ if (id == NULL || GS(id->name) != ID_OB) {
+ continue;
}
- for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
- BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = item->new_id;
- if (id == NULL || GS(id->name) != ID_OB) {
- continue;
- }
- Object *ob = (Object *)id;
- Object *new_ob = (Object *)id->newid;
- if (ob->data != NULL) {
- ((ID *)(ob->data))->tag &= ~LIB_TAG_DOIT;
- }
- if (new_ob != NULL && new_ob->data != NULL) {
- ((ID *)(new_ob->data))->tag &= ~LIB_TAG_DOIT;
- }
+ Object *ob = (Object *)id;
+ Object *new_ob = (Object *)id->newid;
+ if (ob->data != NULL) {
+ ((ID *)(ob->data))->tag &= ~LIB_TAG_DOIT;
+ }
+ if (new_ob != NULL && new_ob->data != NULL) {
+ ((ID *)(new_ob->data))->tag &= ~LIB_TAG_DOIT;
}
}
+}
- /* First do collections, then objects, then obdata. */
+static void loose_data_instantiate_collection_process(
+ LooseDataInstantiateContext *instantiate_context)
+{
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ Main *bmain = instantiate_context->bmain;
+ Scene *scene = instantiate_context->scene;
+ ViewLayer *view_layer = instantiate_context->view_layer;
+ const View3D *v3d = instantiate_context->v3d;
/* NOTE: For collections we only view_layer-instantiate duplicated collections that have
* non-instantiated objects in them. */
+ LinkNode *itemlink;
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = append_loose_data_instantiate_process_check(item);
+ ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_GR) {
continue;
}
@@ -456,55 +514,70 @@ static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_conte
}
}
}
- if (do_add_collection) {
- append_loose_data_instantiate_ensure_active_collection(
- lapp_context, bmain, scene, view_layer, &active_collection);
-
- /* In case user requested instantiation of collections as empties, we do so for the one they
- * explicitly selected (originally directly linked IDs). */
- if ((lapp_context->flag & BLO_LIBLINK_COLLECTION_INSTANCE) != 0 &&
- (item->tag & LINK_APPEND_TAG_INDIRECT) == 0) {
- /* BKE_object_add(...) messes with the selection. */
- Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2);
- ob->type = OB_EMPTY;
- ob->empty_drawsize = U.collection_instance_empty_size;
-
- const bool set_selected = (lapp_context->flag & FILE_AUTOSELECT) != 0;
- /* TODO: why is it OK to make this active here but not in other situations?
- * See other callers of #object_base_instance_init */
- const bool set_active = set_selected;
- BLO_object_instantiate_object_base_instance_init(
- bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, set_active);
-
- /* Assign the collection. */
- ob->instance_collection = collection;
- id_us_plus(&collection->id);
- ob->transflag |= OB_DUPLICOLLECTION;
- copy_v3_v3(ob->loc, scene->cursor.location);
- }
- else {
- /* Add collection as child of active collection. */
- BKE_collection_child_add(bmain, active_collection, collection);
-
- if ((lapp_context->flag & FILE_AUTOSELECT) != 0) {
- LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
- Object *ob = coll_ob->ob;
- Base *base = BKE_view_layer_base_find(view_layer, ob);
- if (base) {
- base->flag |= BASE_SELECTED;
- BKE_scene_object_base_flag_sync_from_base(base);
- }
+ if (!do_add_collection) {
+ continue;
+ }
+
+ loose_data_instantiate_ensure_active_collection(instantiate_context);
+ Collection *active_collection = instantiate_context->active_collection;
+
+ /* In case user requested instantiation of collections as empties, we do so for the one they
+ * explicitly selected (originally directly linked IDs) only. */
+ if ((lapp_context->flag & BLO_LIBLINK_COLLECTION_INSTANCE) != 0 &&
+ (item->tag & LINK_APPEND_TAG_INDIRECT) == 0) {
+ /* BKE_object_add(...) messes with the selection. */
+ Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2);
+ ob->type = OB_EMPTY;
+ ob->empty_drawsize = U.collection_instance_empty_size;
+
+ const bool set_selected = (lapp_context->flag & FILE_AUTOSELECT) != 0;
+ /* TODO: why is it OK to make this active here but not in other situations?
+ * See other callers of #object_base_instance_init */
+ const bool set_active = set_selected;
+ loose_data_instantiate_object_base_instance_init(
+ bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, set_active);
+
+ /* Assign the collection. */
+ ob->instance_collection = collection;
+ id_us_plus(&collection->id);
+ ob->transflag |= OB_DUPLICOLLECTION;
+ copy_v3_v3(ob->loc, scene->cursor.location);
+ }
+ else {
+ /* Add collection as child of active collection. */
+ BKE_collection_child_add(bmain, active_collection, collection);
+
+ if ((lapp_context->flag & FILE_AUTOSELECT) != 0) {
+ LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
+ Object *ob = coll_ob->ob;
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ if (base) {
+ base->flag |= BASE_SELECTED;
+ BKE_scene_object_base_flag_sync_from_base(base);
}
}
}
}
}
+}
+
+static void loose_data_instantiate_object_process(LooseDataInstantiateContext *instantiate_context)
+{
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ Main *bmain = instantiate_context->bmain;
+ ViewLayer *view_layer = instantiate_context->view_layer;
+ const View3D *v3d = instantiate_context->v3d;
+
+ /* Do NOT make base active here! screws up GUI stuff,
+ * if you want it do it at the editor level. */
+ const bool object_set_active = false;
/* NOTE: For objects we only view_layer-instantiate duplicated objects that are not yet used
* anywhere. */
+ LinkNode *itemlink;
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = append_loose_data_instantiate_process_check(item);
+ ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
@@ -515,23 +588,33 @@ static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_conte
continue;
}
- append_loose_data_instantiate_ensure_active_collection(
- lapp_context, bmain, scene, view_layer, &active_collection);
+ loose_data_instantiate_ensure_active_collection(instantiate_context);
+ Collection *active_collection = instantiate_context->active_collection;
CLAMP_MIN(ob->id.us, 0);
ob->mode = OB_MODE_OBJECT;
- BLO_object_instantiate_object_base_instance_init(
+ loose_data_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, object_set_active);
}
+}
- if (!do_obdata) {
- return;
- }
+static void loose_data_instantiate_obdata_process(LooseDataInstantiateContext *instantiate_context)
+{
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ Main *bmain = instantiate_context->bmain;
+ Scene *scene = instantiate_context->scene;
+ ViewLayer *view_layer = instantiate_context->view_layer;
+ const View3D *v3d = instantiate_context->v3d;
+ /* Do NOT make base active here! screws up GUI stuff,
+ * if you want it do it at the editor level. */
+ const bool object_set_active = false;
+
+ LinkNode *itemlink;
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = append_loose_data_instantiate_process_check(item);
+ ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL) {
continue;
}
@@ -543,8 +626,8 @@ static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_conte
continue;
}
- append_loose_data_instantiate_ensure_active_collection(
- lapp_context, bmain, scene, view_layer, &active_collection);
+ loose_data_instantiate_ensure_active_collection(instantiate_context);
+ Collection *active_collection = instantiate_context->active_collection;
const int type = BKE_object_obdata_to_type(id);
BLI_assert(type != -1);
@@ -553,18 +636,26 @@ static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_conte
id_us_plus(id);
BKE_object_materials_test(bmain, ob, ob->data);
- BLO_object_instantiate_object_base_instance_init(
+ loose_data_instantiate_object_base_instance_init(
bmain, active_collection, ob, view_layer, v3d, lapp_context->flag, object_set_active);
copy_v3_v3(ob->loc, scene->cursor.location);
id->tag &= ~LIB_TAG_DOIT;
}
+}
- /* Finally, add rigid body objects and constraints to current RB world(s). */
+static void loose_data_instantiate_object_rigidbody_postprocess(
+ LooseDataInstantiateContext *instantiate_context)
+{
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ Main *bmain = instantiate_context->bmain;
+
+ LinkNode *itemlink;
+ /* Add rigid body objects and constraints to current RB world(s). */
for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = append_loose_data_instantiate_process_check(item);
+ ID *id = loose_data_instantiate_process_check(instantiate_context, item);
if (id == NULL || GS(id->name) != ID_OB) {
continue;
}
@@ -572,9 +663,65 @@ static void append_loose_data_instantiate(BlendfileLinkAppendContext *lapp_conte
}
}
-/** \} */
+static void loose_data_instantiate(LooseDataInstantiateContext *instantiate_context)
+{
+ if (instantiate_context->scene == NULL) {
+ /* In some cases, like the asset drag&drop e.g., the caller code manages instantiation itself.
+ */
+ return;
+ }
+
+ BlendfileLinkAppendContext *lapp_context = instantiate_context->lapp_context;
+ const bool do_obdata = (lapp_context->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0;
-static int foreach_libblock_append_callback(LibraryIDLinkCallbackData *cb_data)
+ /* First pass on obdata to enable their instantiation by default, then do a second pass on
+ * objects to clear it for any obdata already in use. */
+ if (do_obdata) {
+ loose_data_instantiate_obdata_preprocess(instantiate_context);
+ }
+
+ /* First do collections, then objects, then obdata. */
+ loose_data_instantiate_collection_process(instantiate_context);
+ loose_data_instantiate_object_process(instantiate_context);
+ if (do_obdata) {
+ loose_data_instantiate_obdata_process(instantiate_context);
+ }
+
+ loose_data_instantiate_object_rigidbody_postprocess(instantiate_context);
+}
+
+static void new_id_to_item_mapping_add(BlendfileLinkAppendContext *lapp_context,
+ ID *id,
+ BlendfileLinkAppendContextItem *item)
+{
+ BLI_ghash_insert(lapp_context->new_id_to_item, id, item);
+
+ /* This ensures that if a liboverride reference is also linked/used by some other appended
+ * data, it gets a local copy instead of being made directly local, so that the liboverride
+ * references remain valid (i.e. linked data). */
+ if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
+ id->override_library->reference->tag |= LIB_TAG_PRE_EXISTING;
+ }
+}
+
+/* Generate a mapping between newly linked IDs and their items, and tag linked IDs used as
+ * liboverride references as already existing. */
+static void new_id_to_item_mapping_create(BlendfileLinkAppendContext *lapp_context)
+{
+ lapp_context->new_id_to_item = BLI_ghash_new(
+ BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ for (LinkNode *itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
+ BlendfileLinkAppendContextItem *item = itemlink->link;
+ ID *id = item->new_id;
+ if (id == NULL) {
+ continue;
+ }
+
+ new_id_to_item_mapping_add(lapp_context, id, item);
+ }
+}
+
+static int foreach_libblock_link_append_callback(LibraryIDLinkCallbackData *cb_data)
{
/* NOTE: It is important to also skip liboverride references here, as those should never be made
* local. */
@@ -599,18 +746,24 @@ static int foreach_libblock_append_callback(LibraryIDLinkCallbackData *cb_data)
* shapekey referencing the shapekey itself). */
if (id != cb_data->id_self) {
BKE_library_foreach_ID_link(
- cb_data->bmain, id, foreach_libblock_append_callback, data, IDWALK_NOP);
+ cb_data->bmain, id, foreach_libblock_link_append_callback, data, IDWALK_NOP);
}
return IDWALK_RET_NOP;
}
- const bool do_recursive = (data->lapp_context->flag & BLO_LIBLINK_APPEND_RECURSIVE) != 0;
+ /* In linking case, we always consider all linked IDs, even indirectly ones, for instantiation,
+ * so we need to add them all to the items list.
+ *
+ * In appending case, when `do_recursive` is false, we only make local IDs from same
+ * library(-ies) as the initially directly linked ones.
+ *
+ * NOTE: Since in append case, linked IDs are also fully skipped during instantiation step (see
+ * #append_loose_data_instantiate_process_check), we can avoid adding them to the items list
+ * completely. */
+ const bool do_link = (data->lapp_context->flag & FILE_LINK) != 0;
+ const bool do_recursive = (data->lapp_context->flag & BLO_LIBLINK_APPEND_RECURSIVE) != 0 ||
+ do_link;
if (!do_recursive && cb_data->id_owner->lib != id->lib) {
- /* When `do_recursive` is false, we only make local IDs from same library(-ies) as the
- * initially directly linked ones.
- * NOTE: Since linked IDs are also fully skipped during instantiation step (see
- * #append_loose_data_instantiate_process_check), we can avoid adding them to the items list
- * completely. */
return IDWALK_RET_NOP;
}
@@ -623,7 +776,11 @@ static int foreach_libblock_append_callback(LibraryIDLinkCallbackData *cb_data)
/* Since we did not have an item for that ID yet, we know user did not selected it explicitly,
* it was rather linked indirectly. This info is important for instantiation of collections. */
item->tag |= LINK_APPEND_TAG_INDIRECT;
- BLI_ghash_insert(data->lapp_context->new_id_to_item, id, item);
+ /* In linking case we already know what we want to do with those items. */
+ if (do_link) {
+ item->action = LINK_APPEND_ACT_KEEP_LINKED;
+ }
+ new_id_to_item_mapping_add(data->lapp_context, id, item);
}
/* NOTE: currently there is no need to do anything else here, but in the future this would be
@@ -632,6 +789,8 @@ static int foreach_libblock_append_callback(LibraryIDLinkCallbackData *cb_data)
return IDWALK_RET_NOP;
}
+/** \} */
+
/** \name Library link/append code.
* \{ */
@@ -661,26 +820,7 @@ void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context,
LinkNode *itemlink;
- /* Generate a mapping between newly linked IDs and their items, and tag linked IDs used as
- * liboverride references as already existing. */
- lapp_context->new_id_to_item = BLI_ghash_new(
- BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
- for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
- BlendfileLinkAppendContextItem *item = itemlink->link;
- ID *id = item->new_id;
- if (id == NULL) {
- continue;
- }
- BLI_ghash_insert(lapp_context->new_id_to_item, id, item);
-
- /* This ensures that if a liboverride reference is also linked/used by some other appended
- * data, it gets a local copy instead of being made directly local, so that the liboverride
- * references remain valid (i.e. linked data). */
- if (ID_IS_OVERRIDE_LIBRARY_REAL(id)) {
- id->override_library->reference->tag |= LIB_TAG_PRE_EXISTING;
- }
- }
-
+ new_id_to_item_mapping_create(lapp_context);
lapp_context->library_weak_reference_mapping = BKE_main_library_weak_reference_create(bmain);
/* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect
@@ -694,8 +834,10 @@ void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context,
}
BLI_assert(item->userdata == NULL);
- /* In Append case linked IDs should never be marked as needing post-processing (instantiation
- * of loose objects etc.). */
+ /* Linked IDs should never be marked as needing post-processing (instantiation of loose
+ * objects etc.).
+ * NOTE: This is dev test check, can be removed once we get rid of instantiation code in BLO
+ * completely.*/
BLI_assert((id->tag & LIB_TAG_DOIT) == 0);
ID *existing_local_id = BKE_idtype_idcode_append_is_reusable(GS(id->name)) ?
@@ -732,7 +874,7 @@ void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context,
BlendfileLinkAppendContextCallBack cb_data = {
.lapp_context = lapp_context, .item = item, .reports = reports};
BKE_library_foreach_ID_link(
- bmain, id, foreach_libblock_append_callback, &cb_data, IDWALK_NOP);
+ bmain, id, foreach_libblock_link_append_callback, &cb_data, IDWALK_NOP);
}
/* If we found a matching existing local id but are not re-using it, we need to properly clear
@@ -856,7 +998,13 @@ void BKE_blendfile_append(BlendfileLinkAppendContext *lapp_context,
BKE_id_multi_tagged_delete(bmain);
/* Instantiate newly created (duplicated) IDs as needed. */
- append_loose_data_instantiate(lapp_context, bmain, scene, view_layer, v3d);
+ LooseDataInstantiateContext instantiate_context = {.lapp_context = lapp_context,
+ .active_collection = NULL,
+ .bmain = bmain,
+ .scene = scene,
+ .view_layer = view_layer,
+ .v3d = v3d};
+ loose_data_instantiate(&instantiate_context);
/* Attempt to deal with object proxies.
*
@@ -969,11 +1117,12 @@ void BKE_blendfile_link(BlendfileLinkAppendContext *lapp_context,
struct LibraryLink_Params liblink_params;
BLO_library_link_params_init_with_context(
&liblink_params, bmain, flag, id_tag_extra, scene, view_layer, v3d);
- /* In case of append, do not handle instantiation in linking process, but during append phase
- * (see #append_loose_data_instantiate ). */
- if ((flag & FILE_LINK) == 0) {
- liblink_params.flag &= ~BLO_LIBLINK_NEEDS_ID_TAG_DOIT;
- }
+
+ /* NOTE: This is temporary hotfix until whole code using link/append features has been moved to
+ * use new BKE code. */
+ /* Do not handle instantiation in linking process anymore, we do it here in
+ * #loose_data_instantiate instead. */
+ liblink_params.flag &= ~BLO_LIBLINK_NEEDS_ID_TAG_DOIT;
mainl = BLO_library_link_begin(&bh, libname, &liblink_params);
lib = mainl->curlib;
@@ -1015,6 +1164,41 @@ void BKE_blendfile_link(BlendfileLinkAppendContext *lapp_context,
BLO_library_link_end(mainl, &bh, &liblink_params);
BLO_blendhandle_close(bh);
}
+
+ /* Instantiate newly linked IDs as needed, if no append is scheduled. */
+ if ((lapp_context->flag & FILE_LINK) != 0 && scene != NULL) {
+ new_id_to_item_mapping_create(lapp_context);
+ /* NOTE: Since we append items for IDs not already listed (i.e. implicitly linked indirect
+ * dependencies), this list will grow and we will process those IDs later, leading to a flatten
+ * recursive processing of all the linked dependencies. */
+ for (itemlink = lapp_context->items.list; itemlink; itemlink = itemlink->next) {
+ BlendfileLinkAppendContextItem *item = itemlink->link;
+ ID *id = item->new_id;
+ if (id == NULL) {
+ continue;
+ }
+ BLI_assert(item->userdata == NULL);
+
+ /* Linked IDs should never be marked as needing post-processing (instantiation of loose
+ * objects etc.).
+ * NOTE: This is dev test check, can be removed once we get rid of instantiation code in BLO
+ * completely.*/
+ BLI_assert((id->tag & LIB_TAG_DOIT) == 0);
+
+ BlendfileLinkAppendContextCallBack cb_data = {
+ .lapp_context = lapp_context, .item = item, .reports = reports};
+ BKE_library_foreach_ID_link(
+ bmain, id, foreach_libblock_link_append_callback, &cb_data, IDWALK_NOP);
+ }
+
+ LooseDataInstantiateContext instantiate_context = {.lapp_context = lapp_context,
+ .active_collection = NULL,
+ .bmain = bmain,
+ .scene = scene,
+ .view_layer = view_layer,
+ .v3d = v3d};
+ loose_data_instantiate(&instantiate_context);
+ }
}
/** \} */