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author | Janne Karhu <jhkarh@gmail.com> | 2011-04-25 16:26:33 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-04-25 16:26:33 +0400 |
commit | 739359faabc6ea20b107b5ec694b715e2b5ad800 (patch) | |
tree | 8cd33a04afc50464623447d734d5354cf89446ca /source/blender/blenkernel/intern/boids.c | |
parent | f5ed60016ca68c4a4e0b8cabcdac48c8029fd62b (diff) |
Fix for [#27112] Boid Particles get Z clamped to 0.0 when "Allow Flighting"
* Boids that can only fly shouldn't care about ground unless there's actually a collision object below them.
Diffstat (limited to 'source/blender/blenkernel/intern/boids.c')
-rw-r--r-- | source/blender/blenkernel/intern/boids.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index 11ea3384c96..9f808704eee 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -1299,7 +1299,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) bpa->data.mode = eBoidMode_OnLand; } /* fly above ground */ - else { + else if(bpa->ground) { pa->state.co[2] = ground_co[2] + pa->size * boids->height; pa->state.vel[2] = 0.0f; } |