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authorCampbell Barton <ideasman42@gmail.com>2020-11-03 12:26:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-11-03 12:52:53 +0300
commitfc9f1b1754bbafa262f875969f7e1bb2554802a3 (patch)
tree39c3ef18591bea6a086f5aaddd7e0b63b2fc18ef /source/blender/blenkernel/intern/camera.c
parentd93a6cdf00b0d5409d958ed5d6f6032cf7a4af2a (diff)
Fix T81988: Surface Deform "Bind" causes vertices to spike
Surface deform weight calculation assigned weights in a non-uniform way that caused vertices to deform upon binding. This was caused by the face-corner angle being used in calculations which where squared & scaled. Causing a triangle fan of many thin faces to have a much greater influence compared to the same shape made from a single triangle. Change the calculation of the weight so each face-corner is scaled by it's angle.
Diffstat (limited to 'source/blender/blenkernel/intern/camera.c')
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