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authorCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-20 23:49:27 +0400
commit2d2d36fe3b2f3e7eed7d05714abc80f1a5a82303 (patch)
tree7ad54825db128e59312fbf787555fd91edf09a07 /source/blender/blenkernel/intern/dynamicpaint.c
parent5d9256404159670bec6d65557697accb5b3111b8 (diff)
code cleanup:
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
Diffstat (limited to 'source/blender/blenkernel/intern/dynamicpaint.c')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c25
1 files changed, 16 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index f8b8efdf7eb..eb5e4e4f8b5 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2035,7 +2035,8 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
int v4 = (mface[i].v4) ? mface[i].v4 : -1;
if ((e1_index == mface[i].v1 || e1_index == mface[i].v2 || e1_index == mface[i].v3 || e1_index == v4) &&
- (e2_index == mface[i].v1 || e2_index == mface[i].v2 || e2_index == mface[i].v3 || e2_index == v4)) {
+ (e2_index == mface[i].v1 || e2_index == mface[i].v2 || e2_index == mface[i].v3 || e2_index == v4))
+ {
if (i == cPoint->face_index) continue;
target_face = i;
@@ -3511,7 +3512,8 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
}
/* get final object space depth */
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
- surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
+ surface->type == MOD_DPAINT_SURFACE_T_WAVE)
+ {
depth /= bData->bNormal[index].normal_scale * total_sample;
}
@@ -3803,8 +3805,8 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
/* Smooth range or color ramp */
if (brush->proximity_falloff == MOD_DPAINT_PRFALL_SMOOTH ||
- brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP) {
-
+ brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP)
+ {
strength = 1.0f - distance / brush_radius;
CLAMP(strength, 0.0f, 1.0f);
}
@@ -3855,7 +3857,8 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
if (brush->proximity_falloff == MOD_DPAINT_PRFALL_RAMP &&
- !(brush->flags & MOD_DPAINT_RAMP_ALPHA)) {
+ !(brush->flags & MOD_DPAINT_RAMP_ALPHA))
+ {
paintColor[0] = colorband[0];
paintColor[1] = colorband[1];
paintColor[2] = colorband[2];
@@ -4400,7 +4403,8 @@ void dynamicPaint_doWaveStep(DynamicPaintSurface *surface, float timescale)
avg_dist = (numOfN) ? avg_dist / numOfN : 0.0f;
if (surface->flags & MOD_DPAINT_WAVE_OPEN_BORDERS &&
- sData->adj_data->flags[index] & ADJ_ON_MESH_EDGE) {
+ sData->adj_data->flags[index] & ADJ_ON_MESH_EDGE)
+ {
/* if open borders, apply a fake height to keep waves going on */
avg_height = (numOfRN) ? avg_height / numOfRN : 0.0f;
wPoint->height = (dt * wave_speed * avg_height + wPoint->height * avg_dist) / (avg_dist + dt * wave_speed);
@@ -4507,7 +4511,8 @@ static void dynamicPaint_surfacePreStep(DynamicPaintSurface *surface, float time
/* dissolve for float types */
else if (surface->flags & MOD_DPAINT_DISSOLVE &&
(surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
- surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)) {
+ surface->type == MOD_DPAINT_SURFACE_T_WEIGHT))
+ {
float *point = &((float *)sData->type_data)[index];
/* log or linear */
@@ -4727,7 +4732,8 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, Scene *sc
/* Prepare surface normal directional scale to easily convert
* brush intersection amount between global and local space */
if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
- surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
+ surface->type == MOD_DPAINT_SURFACE_T_WAVE)
+ {
float temp_nor[3];
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
normal_short_to_float_v3(temp_nor, mvert[index].no);
@@ -4856,7 +4862,8 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
/* Particle brush: */
if (brush->collision == MOD_DPAINT_COL_PSYS) {
if (brush && brush->psys && brush->psys->part && brush->psys->part->type == PART_EMITTER &&
- psys_check_enabled(brushObj, brush->psys)) {
+ psys_check_enabled(brushObj, brush->psys))
+ {
/* Paint a particle system */
BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM);