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author | Campbell Barton <ideasman42@gmail.com> | 2016-06-08 14:35:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-08 14:37:34 +0300 |
commit | 5e063ce6c9f684d1f05e3820733b63827fa9c2dc (patch) | |
tree | 645eb40e177e68d67299de43f4906029cf75c396 /source/blender/blenkernel/intern/editderivedmesh.c | |
parent | 6307e823ca2b885098ecade060cb0070a3488df6 (diff) |
Fix edit-mesh draw not disabling stipple
Caused problem w/ basic-shader
Diffstat (limited to 'source/blender/blenkernel/intern/editderivedmesh.c')
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index ffd000eed88..8df07c5f3f4 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -1181,6 +1181,10 @@ static void emDM_drawMappedFaces( /* if non zero we know a face was rendered */ if (poly_prev != GL_ZERO) glEnd(); + + if (draw_option_prev == DM_DRAW_OPTION_STIPPLE) { + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); + } } static void bmdm_get_tri_uv(BMLoop *ltri[3], MLoopUV *luv[3], const int cd_loop_uv_offset) |