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AgeCommit message (Expand)Author
2018-07-02Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-05-25Applied soc-2017-normal-toolsRohan Rathi
2018-05-01Modifiers: Simple Deform & Build, DerivedMesh → MeshSybren A. Stüvel
2018-04-19Cleanup: unused functionsCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
2017-09-30Fix vertex paint w/ subsurf drawingCampbell Barton
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-25Add an 'atomic cas' wrapper for pointers.Bastien Montagne
2017-09-25Tweak to fix for thread concurency in looptri generation.Bastien Montagne
2017-09-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-20Fix T52852: Assert in looptri calculation after recent changes.Bastien Montagne
2017-09-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-19Fix T52816: regression can't open file in 2.79 (crash).Bastien Montagne
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2017-08-12Merge branch 'master' into blender2.8Campbell Barton
2017-08-11Cleanup: deduplicate DM's getLoopTriArray() callback.Bastien Montagne
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-12Merge branch 'master' into blender2.8Campbell Barton
2017-07-12BMesh: move safe loop-normal-calc to own functionCampbell Barton
2017-07-02Fix T51746: normal map tangents not working correctly when there are no UV maps.Alexander Romanov
2017-06-01Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-01Fix bad index use drawing deformed face centersCampbell Barton
2017-05-25TexFace removal part 3Campbell Barton
2017-05-25Merge branch 'master' into blender2.8Julian Eisel
2017-05-24Fix error accessing tessface color in edit-modeCampbell Barton
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-05-09DWM: Tangent support for editmeshCampbell Barton
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto
2017-03-11Cleanup: code style & cmakeCampbell Barton
2016-12-01Fix (unreported) looptri array not being recalculated in ccgDM and emDMLuca Rood
2016-10-18[msvc] Minor cleanup in blenkernel.lazydodo
2016-09-05Fix glUniform called from glBegin/glEnd blocksSergey Sharybin
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Fix edit-mesh draw not disabling stippleCampbell Barton
2016-06-02Fix for GLSL uniform being update from inside glBegin/glEndSergey Sharybin
2016-06-01Fix wrong vertex colors in edit modeSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-02-03Fix T47249: Wrong edit-mesh material color w/ hidden facesCampbell Barton
2016-01-20Fix for tangent regression w/ looptri changesCampbell Barton
2016-01-20Cleanup: style, use constCampbell Barton
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel