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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-25 17:08:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-25 17:08:11 +0300 |
commit | 33ba298b5db24b002d936e135c3c84aa2300e6db (patch) | |
tree | 37665ba08e12d47d5498d42553146f750c019783 /source/blender/blenkernel/intern/lib_remap.c | |
parent | 948211679f2a0681421160be0d3b90f507bc0be7 (diff) |
GPUShader: Add optionnal single shader stage interface for in and out
This makes optionnal the use of a different interface for the geometry
shader stage output. When the vertex and geometry interface instance name
matches, a `_in` and `_out` suffix is added to the end of the instance name.
This makes it easier to have optional geometry shader stages.
# Conflicts:
# source/blender/gpu/intern/gpu_shader_create_info.hh
Diffstat (limited to 'source/blender/blenkernel/intern/lib_remap.c')
0 files changed, 0 insertions, 0 deletions