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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/blenkernel/intern/material.c | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/material.c')
-rw-r--r-- | source/blender/blenkernel/intern/material.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 43270447dad..db9f6325e89 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1886,7 +1886,7 @@ int do_version_tface(Main *main, int fileload) ma->game.flag = -flag; /* some people uses multitexture with TexFace by creating a texture - * channel which not neccessarly the tf->tpage image. But the game engine + * channel which not necessarily the tf->tpage image. But the game engine * was enabling it. Now it's required to set "Face Texture [Alpha] in the * material settings. */ if (!fileload) |