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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:15:34 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 19:15:34 +0300 |
commit | c0a6bc19794c69843c38451c762e91bc10136e0f (patch) | |
tree | 24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/blenkernel/intern/mesh_evaluate.c | |
parent | 84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff) |
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_evaluate.c')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_evaluate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c index 0aa8f7ca260..6b3a85cc364 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.c +++ b/source/blender/blenkernel/intern/mesh_evaluate.c @@ -1663,7 +1663,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts, * Note that currently we only have two values for second loop of sharp edges. * However, if needed, we can store the negated value of loop index instead of INDEX_INVALID * to retrieve the real value later in code). - * Note also that lose edges always have both values set to 0! */ + * Note also that loose edges always have both values set to 0! */ int(*edge_to_loops)[2] = MEM_calloc_arrayN((size_t)numEdges, sizeof(*edge_to_loops), __func__); /* Simple mapping from a loop to its polygon index. */ |