diff options
author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 17:29:32 +0300 |
---|---|---|
committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 17:38:56 +0300 |
commit | 71641ab56d0f0cb52c301b83ff499699029fa032 (patch) | |
tree | 18029c373c2ec777e8c151e888bc708aa2537988 /source/blender/blenkernel/intern/node.c | |
parent | aef08fda3ade2d0223b77d4c9c0dd5e9fcabe7b2 (diff) |
Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5471
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 775f6eb37a7..730af681014 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3856,6 +3856,7 @@ static void registerShaderNodes(void) register_node_type_sh_mapping(); register_node_type_sh_curve_vec(); register_node_type_sh_curve_rgb(); + register_node_type_sh_map_range(); register_node_type_sh_math(); register_node_type_sh_vect_math(); register_node_type_sh_vect_transform(); |