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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-23 07:00:37 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-23 07:00:37 +0400
commit62cede96d34d802d97797a635ff8370a5f7556a1 (patch)
treeec56d7f332164b34c31607ed882218ce892c9319 /source/blender/blenkernel/intern/object.c
parent865e80f0f47b8cda1b126c2130114b833c7c5035 (diff)
A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c18
1 files changed, 7 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 0c6e0f72523..20a5daf7116 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -90,6 +90,7 @@
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
+#include "BKE_linestyle.h"
#include "BKE_mesh.h"
#include "BKE_tessmesh.h"
#include "BKE_mball.h"
@@ -119,10 +120,6 @@
#include "GPU_material.h"
-#ifdef WITH_FREESTYLE
-# include "FRS_freestyle.h"
-#endif
-
/* Local function protos */
float originmat[3][3]; /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */
@@ -427,6 +424,8 @@ void BKE_object_unlink(Object *ob)
World *wrld;
bScreen *sc;
Scene *sce;
+ SceneRenderLayer *srl;
+ FreestyleLineSet *lineset;
Curve *cu;
Tex *tex;
Group *group;
@@ -680,15 +679,12 @@ void BKE_object_unlink(Object *ob)
SEQ_END
}
-#ifdef WITH_FREESTYLE
- {
- SceneRenderLayer *srl;
-
- for (srl= sce->r.layers.first; srl; srl= srl->next) {
- FRS_unlink_target_object(&srl->freestyleConfig, ob);
+ for (srl= sce->r.layers.first; srl; srl= srl->next) {
+ for (lineset = (FreestyleLineSet *)&srl->freestyleConfig.linesets.first;
+ lineset; lineset = lineset->next) {
+ BKE_unlink_linestyle_target_object(lineset->linestyle, ob);
}
}
-#endif
}
sce = sce->id.next;