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authorSergej Reich <sergej.reich@googlemail.com>2013-04-26 20:27:20 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-04-26 20:27:20 +0400
commit63891a7638af9197a7134a3e0896b61498557cd0 (patch)
treec30ff9f64455fd320d20ab83a17f4dd0d721034f /source/blender/blenkernel/intern/object.c
parent126ca24dbf85d6c3385b5c9c1c22773fece00bb7 (diff)
game engine: Use 0.04 as default collision margin
0 is to unstable as a default.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index fb950b180a9..0d577c25d79 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -947,7 +947,7 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
ob->anisotropicFriction[1] = 1.0f;
ob->anisotropicFriction[2] = 1.0f;
ob->gameflag = OB_PROP | OB_COLLISION;
- ob->margin = 0.0;
+ ob->margin = 0.04f;
ob->init_state = 1;
ob->state = 1;
/* ob->pad3 == Contact Processing Threshold */