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authorDalai Felinto <dalai@blender.org>2020-03-19 11:33:03 +0300
committerDalai Felinto <dalai@blender.org>2020-03-19 11:33:58 +0300
commit2d1cce8331f3ecdfb8cb0c651e111ffac5dc7153 (patch)
treeec50d7bdca3901a6afcc986943011f08f9516307 /source/blender/blenkernel/intern/object.c
parent008aaaa37841ca27d2bba80d8859336655cef455 (diff)
Cleanup: `make format` after SortedIncludes change
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 4e8ae3d57d5..7e1b21717b4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -21,9 +21,9 @@
* \ingroup bke
*/
-#include <string.h>
#include <math.h>
#include <stdio.h>
+#include <string.h>
#include "CLG_log.h"
@@ -34,17 +34,21 @@
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
-#include "DNA_gpencil_types.h"
+#include "DNA_defaults.h"
+#include "DNA_fluid_types.h"
#include "DNA_gpencil_modifier_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
-#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
-#include "DNA_fluid_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lightprobe_types.h"
#include "DNA_material_types.h"
-#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
+#include "DNA_object_types.h"
+#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
@@ -52,51 +56,52 @@
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
-#include "DNA_object_types.h"
-#include "DNA_lightprobe_types.h"
-#include "DNA_rigidbody_types.h"
-#include "DNA_defaults.h"
#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
-#include "BLI_linklist.h"
-#include "BLI_kdtree.h"
#include "BLT_translation.h"
-#include "BKE_pbvh.h"
-#include "BKE_main.h"
-#include "BKE_global.h"
-#include "BKE_idprop.h"
-#include "BKE_armature.h"
-#include "BKE_action.h"
-#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
-#include "BKE_animsys.h"
+#include "BKE_action.h"
#include "BKE_anim.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
+#include "BKE_deform.h"
#include "BKE_displist.h"
+#include "BKE_editmesh.h"
#include "BKE_effect.h"
-#include "BKE_font.h"
#include "BKE_fcurve.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_gpencil.h"
#include "BKE_gpencil_modifier.h"
+#include "BKE_hair.h"
#include "BKE_icons.h"
+#include "BKE_idprop.h"
#include "BKE_idtype.h"
+#include "BKE_image.h"
#include "BKE_key.h"
-#include "BKE_light.h"
-#include "BKE_layer.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
+#include "BKE_light.h"
+#include "BKE_lightprobe.h"
#include "BKE_linestyle.h"
-#include "BKE_mesh.h"
-#include "BKE_editmesh.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
#include "BKE_mball.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_node.h"
@@ -104,22 +109,17 @@
#include "BKE_object_facemap.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
+#include "BKE_pbvh.h"
#include "BKE_pointcache.h"
-#include "BKE_lightprobe.h"
+#include "BKE_pointcloud.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_shader_fx.h"
-#include "BKE_speaker.h"
#include "BKE_softbody.h"
-#include "BKE_subsurf.h"
+#include "BKE_speaker.h"
#include "BKE_subdiv_ccg.h"
-#include "BKE_material.h"
-#include "BKE_camera.h"
-#include "BKE_image.h"
-#include "BKE_gpencil.h"
-#include "BKE_hair.h"
-#include "BKE_pointcloud.h"
+#include "BKE_subsurf.h"
#include "BKE_volume.h"
#include "DEG_depsgraph.h"