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authorSergey Sharybin <sergey.vfx@gmail.com>2019-04-24 12:24:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-04-24 12:29:45 +0300
commit8955ec6776db74b3e09f4ad8fb5cd3fd94f1caab (patch)
tree61f20319a8a2e6afd0830f3f5d6dd5a364858adf /source/blender/blenkernel/intern/object_update.c
parent8ba4c38643efeda42391f23328a54f258adcc9cd (diff)
Fix T55326: Massive slowdown when animating material in a highpoly mesh
This is a dependency graph part, which is the last required bit to get the issue solved after all the rest of the work done by Clement.
Diffstat (limited to 'source/blender/blenkernel/intern/object_update.c')
-rw-r--r--source/blender/blenkernel/intern/object_update.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 66a3b418f3a..183bc968897 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -369,14 +369,6 @@ void BKE_object_eval_transform_all(Depsgraph *depsgraph, Scene *scene, Object *o
BKE_object_eval_transform_final(depsgraph, object);
}
-void BKE_object_eval_update_shading(Depsgraph *depsgraph, Object *object)
-{
- DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
- if (object->type == OB_MESH) {
- BKE_mesh_batch_cache_dirty_tag(object->data, BKE_MESH_BATCH_DIRTY_SHADING);
- }
-}
-
void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data)
{
DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data);