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authorPablo Dobarro <pablodp606@gmail.com>2019-10-09 20:03:57 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-10-09 22:23:11 +0300
commitd95bb087d0346164ab35df003ed8c4a27088e9eb (patch)
tree755e68c995f06fa7c95bfa3193bf80e56b14bde2 /source/blender/blenkernel/intern/paint.c
parente84685286274a48de4fbb3fa8e8836f921168319 (diff)
Sculpt: Fix wireframe drawing
With this commit sculpt mode draws the real mesh wireframe instead of the triangulated version by ignoring non real edges when building the PBVH GPU buffers Reviewed By: brecht Differential Revision: https://developer.blender.org/D6032
Diffstat (limited to 'source/blender/blenkernel/intern/paint.c')
-rw-r--r--source/blender/blenkernel/intern/paint.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 2c67761126a..cc9d1b98ba4 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -1489,6 +1489,7 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
BKE_pbvh_build_mesh(pbvh,
+ me,
me->mpoly,
me->mloop,
me->mvert,