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authorJoseph Eagar <joeedh@gmail.com>2022-06-30 07:04:07 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-06-30 07:05:21 +0300
commit3cefa13770a1a76f223e3183c494edf533739a2e (patch)
treedbf0af49dadaf40b16edd6fe1a9ef626c8138c92 /source/blender/blenkernel/intern/pbvh.c
parentfeeb8310c80ec991d1dd060737dc30f3e1cff93a (diff)
Fix T98886: PBVH_GRIDS ignores face smooth flag on first gpu build
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 5e5443f48ca..00a4eee47e3 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1316,9 +1316,14 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
if (node->flag & PBVH_RebuildDrawBuffers) {
switch (pbvh->type) {
- case PBVH_GRIDS:
- node->draw_buffers = GPU_pbvh_grid_buffers_build(node->totprim, pbvh->grid_hidden);
+ case PBVH_GRIDS: {
+ bool smooth = node->totprim > 0 ?
+ pbvh->grid_flag_mats[node->prim_indices[0]].flag & ME_SMOOTH :
+ false;
+
+ node->draw_buffers = GPU_pbvh_grid_buffers_build(node->totprim, pbvh->grid_hidden, smooth);
break;
+ }
case PBVH_FACES:
node->draw_buffers = GPU_pbvh_mesh_buffers_build(
pbvh->mpoly,