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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-08 19:10:31 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-09 18:51:09 +0300 |
commit | 78b629a98f0c7c5c2c8f3b6b6d1081646cbe6fde (patch) | |
tree | b2655ac064677f945fe813dee495beaed046c5ac /source/blender/blenkernel/intern/pbvh.c | |
parent | 1fb667da013f19124eb4440411c28996d97f67f8 (diff) |
Sculpt: Skip fully hidden nodes in sculpt tools
As tools iterators skip not visible vertices, fully hidden nodes can
also be skipped and considered as masked.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8244
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 77ff469a012..870a1f3d673 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1772,6 +1772,11 @@ void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden) } } +bool BKE_pbvh_node_fully_hidden_get(PBVHNode *node) +{ + return (node->flag & PBVH_Leaf) && (node->flag & PBVH_FullyHidden); +} + void BKE_pbvh_node_fully_masked_set(PBVHNode *node, int fully_masked) { BLI_assert(node->flag & PBVH_Leaf); |