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authorAntony Riakiotakis <kalast@gmail.com>2015-05-27 20:52:12 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-27 20:52:12 +0300
commit07def553d2ad948f128a6be390abbab726dc89f0 (patch)
treea00c774a5d1575520c255a66e396f4949267e3e1 /source/blender/blenkernel/intern/pbvh_intern.h
parent9aea98d33cb1d3769532670ee194e466baf75f46 (diff)
Fix T44745 non manifold edges of mesh do not work when smoothing in
multires. Code had special guards for such edges to stop this from happening. I don't see why this is needed though since code above assigns smoothed positions for all vertices in the grid. After removing the guards I saw that this in fact was the only place where grd adjacency was used, so I completely removed it.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index a2b08a1f6d3..7daccb47c92 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -139,7 +139,6 @@ struct PBVH {
/* Grid Data */
CCGKey gridkey;
CCGElem **grids;
- DMGridAdjacency *gridadj;
void **gridfaces;
const DMFlagMat *grid_flag_mats;
int totgrid;