diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-11 11:27:39 +0400 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-11 11:27:39 +0400 |
commit | 782f0b63829a2c257a6e2942c49882f7fe04c33c (patch) | |
tree | b7d421c7d4560167b8f71b4fb2d2fd2ad2d59daf /source/blender/blenkernel/intern/sca.c | |
parent | 0effb45d58b75d96f8bc1be74affc43e99fe2a92 (diff) |
bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face.
Given that Blender takes -Y as the default forward orientation, the current
functionality doesn't let a camera to track an actor from behind.
This patch allows for -X and -Y axis tracking. This way a camera over the
shoulders of a character is possible (without resorting to rotate the
mesh/armature original orientation.
- patch reviewed by Campbell Barton, thanks
Diffstat (limited to 'source/blender/blenkernel/intern/sca.c')
-rw-r--r-- | source/blender/blenkernel/intern/sca.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index f7eda6bd9b3..92dfe90eec1 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -428,7 +428,7 @@ void init_actuator(bActuator *act) case ACT_CAMERA: act->data= MEM_callocN(sizeof(bCameraActuator), "camact"); ca = act->data; - ca->axis = ACT_CAMERA_X; + ca->axis = OB_POSX; ca->damping = 1.0/32.0; break; case ACT_EDIT_OBJECT: |