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authorCampbell Barton <ideasman42@gmail.com>2014-02-03 11:55:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-02-03 12:35:44 +0400
commitd900f5be55d0812eb5c7dfd3ea47020c3edafd41 (patch)
tree7d5035e3dbafdcd4988e7ed57068e48c951a989a /source/blender/blenkernel/intern/scene.c
parenta948ae2c5167c49819241572d3aacb4e4bf5b6d7 (diff)
Code cleanup: use bools where possible
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 975e06467d4..936f76765c2 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -744,7 +744,7 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
Scene **scene, int val, Base **base, Object **ob)
{
- int run_again = 1;
+ bool run_again = true;
/* init */
if (val == 0) {
@@ -1671,7 +1671,7 @@ SceneRenderLayer *BKE_scene_add_render_layer(Scene *sce, const char *name)
return srl;
}
-int BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl)
+bool BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl)
{
const int act = BLI_findindex(&scene->r.layers, srl);
Scene *sce;
@@ -1766,7 +1766,7 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
return NULL;
}
-int BKE_scene_use_new_shading_nodes(Scene *scene)
+bool BKE_scene_use_new_shading_nodes(Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES);
@@ -1810,12 +1810,12 @@ void BKE_scene_disable_color_management(Scene *scene)
}
}
-int BKE_scene_check_color_management_enabled(const Scene *scene)
+bool BKE_scene_check_color_management_enabled(const Scene *scene)
{
return strcmp(scene->display_settings.display_device, "None") != 0;
}
-int BKE_scene_check_rigidbody_active(const Scene *scene)
+bool BKE_scene_check_rigidbody_active(const Scene *scene)
{
return scene && scene->rigidbody_world && scene->rigidbody_world->group && !(scene->rigidbody_world->flag & RBW_FLAG_MUTED);
}