diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-29 21:11:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-29 21:11:40 +0400 |
commit | 343edf2722a9e114b98944c1147676e630e699b7 (patch) | |
tree | 7b969239ccab922b6390e040f85e96afa956932a /source/blender/blenkernel/intern/seqeffects.c | |
parent | b6c1850fd35c040c9d489eb42c2190f38564d381 (diff) |
style cleanup: function calls & whitespace.
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
-rw-r--r-- | source/blender/blenkernel/intern/seqeffects.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 4e307942bbb..5983beac4ef 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -2180,9 +2180,9 @@ static struct ImBuf * do_transform_effect( * GLOW * ********************************************************************** */ -static void RVBlurBitmap2_byte ( unsigned char* map, int width, int height, - float blur, - int quality) +static void RVBlurBitmap2_byte(unsigned char* map, int width, int height, + float blur, + int quality) /* MUUUCCH better than the previous blur. */ /* We do the blurring in two passes which is a whole lot faster. */ /* I changed the math arount to implement an actual Gaussian */ @@ -2203,7 +2203,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width, int height, return; /* Allocate memory for the tempmap and the blur filter matrix */ - temp= MEM_mallocN( (width*height*4), "blurbitmaptemp"); + temp= MEM_mallocN((width*height*4), "blurbitmaptemp"); if (!temp) return; @@ -2372,7 +2372,7 @@ static void RVBlurBitmap2_float ( float* map, int width, int height, return; /* Allocate memory for the tempmap and the blur filter matrix */ - temp= MEM_mallocN( (width*height*4*sizeof(float)), "blurbitmaptemp"); + temp= MEM_mallocN((width*height*4*sizeof(float)), "blurbitmaptemp"); if (!temp) return; |