diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-22 15:45:52 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-22 15:45:52 +0400 |
commit | be61d4eeac2b29f4e97e393f8ccfa59d754a366f (patch) | |
tree | 093be279c3abeff39b7168510e0871d431670a39 /source/blender/blenkernel/intern/sequencer.c | |
parent | 13e528240ceb8e43ce8c57aebfd8f8df14fc2d87 (diff) |
Fix for animation possible offset in sequencer.
BKE_scene_update_for_newframe should be called before RE_BlenderFrame in
seq_render_scene_strip. It's not entirely nice, but bot sure about better
solution for now.
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 249a3e58aff..e023a3e20ae 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2418,6 +2418,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float if (re == NULL) re = RE_NewRender(scene->id.name); + BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE); /* restore previous state after it was toggled on & off by RE_BlenderFrame */ |