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authorJulian Eisel <julian@blender.org>2020-06-05 14:09:31 +0300
committerJulian Eisel <julian@blender.org>2020-06-05 14:09:31 +0300
commit920a58d9b6d667894cf166cbbd25e4c2fbd238ea (patch)
tree7ca5a9da640753b5e070c439ac3bdd14dfad92cf /source/blender/blenkernel/intern/sound.c
parentc94b6209861ca7cc3985b53474feed7d94c0221a (diff)
parenta1d55bdd530390e58c51abe9707b8d3b0ae3e861 (diff)
Merge branch 'master' into wm-drag-drop-rewritewm-drag-drop-rewrite
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c29
1 files changed, 19 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 3bb95eaeff0..e8f31594cc0 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -127,6 +127,7 @@ IDTypeInfo IDType_ID_SO = {
.copy_data = sound_copy_data,
.free_data = sound_free_data,
.make_local = NULL,
+ .foreach_id = NULL,
};
#ifdef WITH_AUDASPACE
@@ -550,12 +551,12 @@ void BKE_sound_destroy_scene(Scene *scene)
}
}
-void BKE_sound_lock_scene(struct Scene *scene)
+void BKE_sound_lock()
{
AUD_Device_lock(sound_device);
}
-void BKE_sound_unlock_scene(struct Scene *scene)
+void BKE_sound_unlock()
{
AUD_Device_unlock(sound_device);
}
@@ -751,12 +752,20 @@ static void sound_start_play_scene(Scene *scene)
}
}
+static double get_cur_time(Scene *scene)
+{
+ /* We divide by the current framelen to take into account time remapping.
+ * Otherwise we will get the wrong starting time which will break A/V sync.
+ * See T74111 for further details. */
+ return FRA2TIME((CFRA + SUBFRA) / (double)scene->r.framelen);
+}
+
void BKE_sound_play_scene(Scene *scene)
{
sound_verify_evaluated_id(&scene->id);
AUD_Status status;
- const float cur_time = (float)((double)CFRA / FPS);
+ const double cur_time = get_cur_time(scene);
AUD_Device_lock(sound_device);
@@ -803,8 +812,8 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
bScreen *screen;
int animation_playing;
- const float one_frame = (float)(1.0 / FPS);
- const float cur_time = (float)((double)CFRA / FPS);
+ const double one_frame = 1.0 / FPS;
+ const double cur_time = FRA2TIME(CFRA);
AUD_Device_lock(sound_device);
@@ -861,7 +870,7 @@ void BKE_sound_seek_scene(Main *bmain, Scene *scene)
AUD_Device_unlock(sound_device);
}
-float BKE_sound_sync_scene(Scene *scene)
+double BKE_sound_sync_scene(Scene *scene)
{
sound_verify_evaluated_id(&scene->id);
@@ -1161,10 +1170,10 @@ void BKE_sound_create_scene(Scene *UNUSED(scene))
void BKE_sound_destroy_scene(Scene *UNUSED(scene))
{
}
-void BKE_sound_lock_scene(Scene *UNUSED(scene))
+void BKE_sound_lock(void)
{
}
-void BKE_sound_unlock_scene(Scene *UNUSED(scene))
+void BKE_sound_unlock(void)
{
}
void BKE_sound_reset_scene_specs(Scene *UNUSED(scene))
@@ -1222,7 +1231,7 @@ void BKE_sound_stop_scene(Scene *UNUSED(scene))
void BKE_sound_seek_scene(Main *UNUSED(bmain), Scene *UNUSED(scene))
{
}
-float BKE_sound_sync_scene(Scene *UNUSED(scene))
+double BKE_sound_sync_scene(Scene *UNUSED(scene))
{
return NAN_FLT;
}
@@ -1333,7 +1342,7 @@ void BKE_sound_jack_sync_callback_set(SoundJackSyncCallback callback)
#endif
}
-void BKE_sound_jack_scene_update(Scene *scene, int mode, float time)
+void BKE_sound_jack_scene_update(Scene *scene, int mode, double time)
{
sound_verify_evaluated_id(&scene->id);