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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-07 16:07:12 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-07 16:07:12 +0300
commit65dc616e109f7ba241a550155c1359da3425a108 (patch)
tree757a21f769ff323b8fed8a08a2554bfe468c92d4 /source/blender/blenkernel/intern/subsurf_ccg.c
parentbb571c67cb2ead3d354e445a3c44604925422ffc (diff)
Fix #20398: smooth brush + multires could still give problems at inner
face edges.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 2ad17b7d0b9..dde9ccde6bb 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1242,7 +1242,7 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
if(dm->numFaceData) {
/* should be per face */
- if(!setMaterial(faceFlags[1], NULL))
+ if(!setMaterial(faceFlags[1]+1, NULL))
return;
glShadeModel((faceFlags[0] & ME_SMOOTH)? GL_SMOOTH: GL_FLAT);