diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-06-05 23:06:27 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-06-05 23:06:27 +0400 |
commit | 4c2a51e1f9691522d083d035b8d6b707bf1e4450 (patch) | |
tree | 1e7cf578a71b0c25018bfc4ab9b2c94c77629630 /source/blender/blenkernel/intern/texture.c | |
parent | f18fad668f67428698f4a87d08ded5858be3f018 (diff) |
Fix #35640, part 1. Set the id.lib pointer for nested bNodeTree data blocks inside material, scene, etc. on lib_link, so that the UI buttons get disabled when editing linked node trees. Thanks to Brecht
van Lommel for suggesting this fix.
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r-- | source/blender/blenkernel/intern/texture.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 1d0b0deae7e..be48c7cf12a 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -765,6 +765,9 @@ void BKE_texture_make_local(Tex *tex) if (tex->id.us == 1) { id_clear_lib_data(bmain, &tex->id); extern_local_texture(tex); + /* nodetree uses same lib */ + if (tex->nodetree) + tex->nodetree->id.lib = NULL; return; } @@ -824,6 +827,9 @@ void BKE_texture_make_local(Tex *tex) if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &tex->id); extern_local_texture(tex); + /* nodetree uses same lib */ + if (tex->nodetree) + tex->nodetree->id.lib = NULL; } else if (is_local && is_lib) { Tex *tex_new = BKE_texture_copy(tex); |