diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:12:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:23:25 +0300 |
commit | 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch) | |
tree | 0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/blenkernel/intern | |
parent | ab823176d31dc155645de733f1cd4fbd6ad74592 (diff) |
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/blenkernel/intern')
28 files changed, 286 insertions, 286 deletions
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c index 973d5415567..699075f6cff 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c +++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c @@ -697,7 +697,7 @@ static void opensubdiv_evaluateNGonFaceGrids(CCGSubSurf *ss, int x, S0 = 0, S1 = 0; bool flip; - for (x = 0; x < face->numVerts; ++x) { + for (x = 0; x < face->numVerts; x++) { if (all_verts[x] == edge->v0) { S0 = x; } @@ -806,7 +806,7 @@ void ccgSubSurf_prepareTopologyRefiner(CCGSubSurf *ss, DerivedMesh *dm) const MPoly *mpoly = dm->getPolyArray(dm); int poly; ss->numGrids = 0; - for (poly = 0; poly < num_polys; ++poly) { + for (poly = 0; poly < num_polys; poly++) { ss->numGrids += mpoly[poly].totloop; } } diff --git a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c index eb04d13d4a0..e77b65eca25 100644 --- a/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c +++ b/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv_converter.c @@ -172,7 +172,7 @@ static int conv_dm_get_num_edge_faces(const OpenSubdiv_Converter *converter, int for (loop = 0; loop < mpoly->totloop; loop++) { const MLoop *mloop = &storage->mloop[mpoly->loopstart + loop]; if (mloop->e == edge) { - ++num; + num++; break; } } @@ -226,7 +226,7 @@ static int conv_dm_get_num_vert_edges(const OpenSubdiv_Converter *converter, int for (edge = 0; edge < dm->getNumEdges(dm); edge++) { const MEdge *medge = &user_data->medge[edge]; if (medge->v1 == vert || medge->v2 == vert) { - ++num; + num++; } } return num; @@ -268,7 +268,7 @@ static int conv_dm_get_num_vert_faces(const OpenSubdiv_Converter *converter, int for (loop = 0; loop < mpoly->totloop; loop++) { const MLoop *mloop = &storage->mloop[mpoly->loopstart + loop]; if (mloop->v == vert) { - ++num; + num++; break; } } @@ -357,23 +357,23 @@ static void conv_dm_precalc_uv_layer(const OpenSubdiv_Converter *converter, int * The idea here is that we need to pass individual islands to OpenSubdiv. */ storage->num_uvs = 0; - for (int island = 0; island < storage->island_store.islands_num; ++island) { + for (int island = 0; island < storage->island_store.islands_num; island++) { MeshElemMap *island_poly_map = storage->island_store.islands[island]; - for (int poly = 0; poly < island_poly_map->count; ++poly) { + for (int poly = 0; poly < island_poly_map->count; poly++) { int poly_index = island_poly_map->indices[poly]; /* Within the same UV island we should share UV points across * loops. Otherwise each poly will be subdivided individually * which we don't really want. */ const MPoly *mpoly = &storage->mpoly[poly_index]; - for (int loop = 0; loop < mpoly->totloop; ++loop) { + for (int loop = 0; loop < mpoly->totloop; loop++) { const MLoopUV *luv = &mloopuv[mpoly->loopstart + loop]; bool found = false; /* TODO(sergey): Quite bad loop, which gives us O(N^2) * complexity here. But how can we do it smarter, hopefully * without requiring lots of additional memory. */ - for (int i = 0; i < storage->num_uvs; ++i) { + for (int i = 0; i < storage->num_uvs; i++) { if (equals_v2v2(luv->uv, &storage->uvs[2 * i])) { storage->face_uvs[mpoly->loopstart + loop] = i; found = true; diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 83e4a582ff1..126dff393ba 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -1504,8 +1504,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary) im->rect_float = MEM_callocN(sizeof(float) * side * side, "radial control rect"); im->x = im->y = side; - for (i = 0; i < side; ++i) { - for (j = 0; j < side; ++j) { + for (i = 0; i < side; i++) { + for (j = 0; j < side; j++) { float magn = sqrtf(pow2f(i - half) + pow2f(j - half)); im->rect_float[i * side + j] = BKE_brush_curve_strength_clamped(br, magn, half); } @@ -1513,8 +1513,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary) /* Modulate curve with texture */ if (texcache) { - for (i = 0; i < side; ++i) { - for (j = 0; j < side; ++j) { + for (i = 0; i < side; i++) { + for (j = 0; j < side; j++) { const int col = texcache[i * side + j]; im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 69afda9997a..2c3b933af69 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -1742,7 +1742,7 @@ void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders) { if (collider_contacts) { int i; - for (i = 0; i < totcolliders; ++i) { + for (i = 0; i < totcolliders; i++) { ColliderContacts *ct = collider_contacts + i; if (ct->collisions) { MEM_freeN(ct->collisions); diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 3112e1b5ed1..861663fdd6b 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -697,7 +697,7 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) a = nu->pntsu - 1; bp = nu->bp; if (nu->flagu & CU_NURB_CYCLIC) { - ++a; + a++; prevbp = nu->bp + (nu->pntsu - 1); } else { @@ -708,7 +708,7 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) while (a--) { length += len_v3v3(prevbp->vec, bp->vec); prevbp = bp; - ++bp; + bp++; } } else if (nu->type == CU_BEZIER) { @@ -716,12 +716,12 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) a = nu->pntsu - 1; bezt = nu->bezt; if (nu->flagu & CU_NURB_CYCLIC) { - ++a; + a++; prevbezt = nu->bezt + (nu->pntsu - 1); } else { prevbezt = bezt; - ++bezt; + bezt++; } while (a--) { @@ -748,7 +748,7 @@ float BKE_nurb_calc_length(const Nurb *nu, int resolution) } } prevbezt = bezt; - ++bezt; + bezt++; } MEM_freeN(points); diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 59dbfc293dd..8ac0f71cd7e 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -173,7 +173,7 @@ static void layerCopy_mdeformvert(const void *source, void *dest, int count) memcpy(dest, source, count * size); - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { MDeformVert *dvert = POINTER_OFFSET(dest, i * size); if (dvert->totweight) { @@ -193,7 +193,7 @@ static void layerFree_mdeformvert(void *data, int count, int size) { int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { MDeformVert *dvert = POINTER_OFFSET(data, i * size); if (dvert->dw) { @@ -209,7 +209,7 @@ static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, { int i, size = sizeof(void *); - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { void **ptr = POINTER_OFFSET(dest, i * size); *ptr = NULL; } @@ -226,7 +226,7 @@ static void layerFree_bmesh_elem_py_ptr(void *data, int count, int size) { int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { void **ptr = POINTER_OFFSET(data, i * size); if (*ptr) { bpy_bm_generic_invalidate(*ptr); @@ -258,11 +258,11 @@ static void layerInterp_mdeformvert(const void **sources, /* build a list of unique def_nrs for dest */ totweight = 0; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { const MDeformVert *source = sources[i]; float interp_weight = weights ? weights[i] : 1.0f; - for (j = 0; j < source->totweight; ++j) { + for (j = 0; j < source->totweight; j++) { MDeformWeight *dw = &source->dw[j]; float weight = dw->weight * interp_weight; @@ -407,7 +407,7 @@ static void layerCopy_tface(const void *source, void *dest, int count) MTFace *dest_tf = (MTFace *)dest; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { dest_tf[i] = source_tf[i]; } } @@ -425,13 +425,13 @@ static void layerInterp_tface( } sub_weight = sub_weights; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; const MTFace *src = sources[i]; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { if (sub_weights) { - for (k = 0; k < 4; ++k, ++sub_weight) { + for (k = 0; k < 4; k++, sub_weight++) { madd_v2_v2fl(uv[j], src->uv[k], (*sub_weight) * weight); } } @@ -452,7 +452,7 @@ static void layerSwap_tface(void *data, const int *corner_indices) float uv[4][2]; int j; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { const int source_index = corner_indices[j]; copy_v2_v2(uv[j], tf->uv[source_index]); } @@ -514,7 +514,7 @@ static void layerCopy_origspace_face(const void *source, void *dest, int count) OrigSpaceFace *dest_tf = (OrigSpaceFace *)dest; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { dest_tf[i] = source_tf[i]; } } @@ -532,13 +532,13 @@ static void layerInterp_origspace_face( } sub_weight = sub_weights; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; const OrigSpaceFace *src = sources[i]; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { if (sub_weights) { - for (k = 0; k < 4; ++k, ++sub_weight) { + for (k = 0; k < 4; k++, sub_weight++) { madd_v2_v2fl(uv[j], src->uv[k], (*sub_weight) * weight); } } @@ -558,7 +558,7 @@ static void layerSwap_origspace_face(void *data, const int *corner_indices) float uv[4][2]; int j; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { copy_v2_v2(uv[j], osf->uv[corner_indices[j]]); } memcpy(osf->uv, uv, sizeof(osf->uv)); @@ -613,7 +613,7 @@ static void layerCopy_mdisps(const void *source, void *dest, int count) const MDisps *s = source; MDisps *d = dest; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (s[i].disps) { d[i].disps = MEM_dupallocN(s[i].disps); d[i].hidden = MEM_dupallocN(s[i].hidden); @@ -634,7 +634,7 @@ static void layerFree_mdisps(void *data, int count, int UNUSED(size)) int i; MDisps *d = data; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (d[i].disps) { MEM_freeN(d[i].disps); } @@ -653,7 +653,7 @@ static int layerRead_mdisps(CDataFile *cdf, void *data, int count) MDisps *d = data; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (!d[i].disps) { d[i].disps = MEM_calloc_arrayN(d[i].totdisp, 3 * sizeof(float), "mdisps read"); } @@ -672,7 +672,7 @@ static int layerWrite_mdisps(CDataFile *cdf, const void *data, int count) const MDisps *d = data; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (!cdf_write_data(cdf, d[i].totdisp * 3 * sizeof(float), d[i].disps)) { CLOG_ERROR(&LOG, "failed to write multires displacement %d/%d %d", i, count, d[i].totdisp); return 0; @@ -688,7 +688,7 @@ static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int size_t size = 0; int i; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { size += d[i].totdisp * 3 * sizeof(float); } @@ -701,7 +701,7 @@ static void layerCopy_grid_paint_mask(const void *source, void *dest, int count) const GridPaintMask *s = source; GridPaintMask *d = dest; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (s[i].data) { d[i].data = MEM_dupallocN(s[i].data); d[i].level = s[i].level; @@ -718,7 +718,7 @@ static void layerFree_grid_paint_mask(void *data, int count, int UNUSED(size)) int i; GridPaintMask *gpm = data; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { if (gpm[i].data) { MEM_freeN(gpm[i].data); } @@ -887,7 +887,7 @@ static void layerInterp_mloopcol( } col = {0}; const float *sub_weight = sub_weights; - for (int i = 0; i < count; ++i) { + for (int i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; const MLoopCol *src = sources[i]; if (sub_weights) { @@ -1128,13 +1128,13 @@ static void layerInterp_mcol( } sub_weight = sub_weights; - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { float weight = weights ? weights[i] : 1; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { if (sub_weights) { const MCol *src = sources[i]; - for (k = 0; k < 4; ++k, ++sub_weight, ++src) { + for (k = 0; k < 4; k++, sub_weight++, src++) { const float w = (*sub_weight) * weight; col[j].a += src->a * w; col[j].r += src->r * w; @@ -1153,7 +1153,7 @@ static void layerInterp_mcol( } /* Delay writing to the destination in case dest is in sources. */ - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { /* Subdivide smooth or fractal can cause problems without clamping * although weights should also not cause this situation */ @@ -1170,7 +1170,7 @@ static void layerSwap_mcol(void *data, const int *corner_indices) MCol col[4]; int j; - for (j = 0; j < 4; ++j) { + for (j = 0; j < 4; j++) { col[j] = mcol[corner_indices[j]]; } @@ -1210,12 +1210,12 @@ static void layerInterp_bweight(const void **sources, f = 0.0f; if (weights) { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { f += *in[i] * weights[i]; } } else { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { f += *in[i]; } } @@ -1241,12 +1241,12 @@ static void layerInterp_shapekey(const void **sources, zero_v3(co); if (weights) { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { madd_v3_v3fl(co, in[i], weights[i]); } } else { - for (i = 0; i < count; ++i) { + for (i = 0; i < count; i++) { add_v3_v3(co, in[i]); } } @@ -1862,7 +1862,7 @@ bool CustomData_merge(const struct CustomData *source, int number = 0, maxnumber = -1; bool changed = false; - for (i = 0; i < source->totlayer; ++i) { + for (i = 0; i < source->totlayer; i++) { layer = &source->layers[i]; /*typeInfo = layerType_getInfo(layer->type);*/ /*UNUSED*/ @@ -1934,7 +1934,7 @@ bool CustomData_merge(const struct CustomData *source, void CustomData_realloc(CustomData *data, int totelem) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &data->layers[i]; const LayerTypeInfo *typeInfo; if (layer->flag & CD_FLAG_NOFREE) { @@ -1995,7 +1995,7 @@ void CustomData_free(CustomData *data, int totelem) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { customData_free_layer__internal(&data->layers[i], totelem); } @@ -2011,7 +2011,7 @@ void CustomData_free_typemask(struct CustomData *data, int totelem, CustomDataMa { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &data->layers[i]; if (!(mask & CD_TYPE_AS_MASK(layer->type))) { continue; @@ -2032,7 +2032,7 @@ static void customData_update_offsets(CustomData *data) const LayerTypeInfo *typeInfo; int i, offset = 0; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { typeInfo = layerType_getInfo(data->layers[i].type); data->layers[i].offset = offset; @@ -2048,7 +2048,7 @@ static int CustomData_get_layer_index__notypemap(const CustomData *data, int typ { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { return i; } @@ -2082,7 +2082,7 @@ int CustomData_get_named_layer_index(const CustomData *data, int type, const cha { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { if (STREQ(data->layers[i].name, name)) { return i; @@ -2164,7 +2164,7 @@ void CustomData_set_layer_active(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active = n; } @@ -2175,7 +2175,7 @@ void CustomData_set_layer_render(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_rnd = n; } @@ -2186,7 +2186,7 @@ void CustomData_set_layer_clone(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_clone = n; } @@ -2197,7 +2197,7 @@ void CustomData_set_layer_stencil(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_mask = n; } @@ -2210,7 +2210,7 @@ void CustomData_set_layer_active_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active = n - i; } @@ -2221,7 +2221,7 @@ void CustomData_set_layer_render_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_rnd = n - i; } @@ -2232,7 +2232,7 @@ void CustomData_set_layer_clone_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_clone = n - i; } @@ -2243,7 +2243,7 @@ void CustomData_set_layer_stencil_index(CustomData *data, int type, int n) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].active_mask = n - i; } @@ -2254,7 +2254,7 @@ void CustomData_set_layer_flag(struct CustomData *data, int type, int flag) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].flag |= flag; } @@ -2265,7 +2265,7 @@ void CustomData_clear_layer_flag(struct CustomData *data, int type, int flag) { const int nflag = ~flag; - for (int i = 0; i < data->totlayer; ++i) { + for (int i = 0; i < data->totlayer; i++) { if (data->layers[i].type == type) { data->layers[i].flag &= nflag; } @@ -2355,7 +2355,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data, data->totlayer++; /* keep layers ordered by type */ - for (; index > 0 && data->layers[index - 1].type > type; --index) { + for (; index > 0 && data->layers[index - 1].type > type; index--) { data->layers[index] = data->layers[index - 1]; } @@ -2447,7 +2447,7 @@ bool CustomData_free_layer(CustomData *data, int type, int totelem, int index) customData_free_layer__internal(&data->layers[index], totelem); - for (i = index + 1; i < data->totlayer; ++i) { + for (i = index + 1; i < data->totlayer; i++) { data->layers[i - 1] = data->layers[i]; } @@ -2628,7 +2628,7 @@ void CustomData_free_temporary(CustomData *data, int totelem) int i, j; bool changed = false; - for (i = 0, j = 0; i < data->totlayer; ++i) { + for (i = 0, j = 0; i < data->totlayer; i++) { layer = &data->layers[i]; if (i != j) { @@ -2660,7 +2660,7 @@ void CustomData_set_only_copy(const struct CustomData *data, CustomDataMask mask { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(mask & CD_TYPE_AS_MASK(data->layers[i].type))) { data->layers[i].flag |= CD_FLAG_NOCOPY; } @@ -2725,7 +2725,7 @@ void CustomData_copy_data_named( int src_i, dest_i; /* copies a layer at a time */ - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { dest_i = CustomData_get_named_layer_index( dest, source->layers[src_i].type, source->layers[src_i].name); @@ -2744,7 +2744,7 @@ void CustomData_copy_data( /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -2800,7 +2800,7 @@ void CustomData_free_elem(CustomData *data, int index, int count) int i; const LayerTypeInfo *typeInfo; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); @@ -2835,7 +2835,7 @@ void CustomData_interp(const CustomData *source, /* interpolates a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { const LayerTypeInfo *typeInfo = layerType_getInfo(source->layers[src_i].type); if (!typeInfo->interp) { continue; @@ -2857,7 +2857,7 @@ void CustomData_interp(const CustomData *source, if (dest->layers[dest_i].type == source->layers[src_i].type) { void *src_data = source->layers[src_i].data; - for (j = 0; j < count; ++j) { + for (j = 0; j < count; j++) { sources[j] = POINTER_OFFSET(src_data, (size_t)src_indices[j] * typeInfo->size); } @@ -2893,7 +2893,7 @@ void CustomData_swap_corners(struct CustomData *data, int index, const int *corn const LayerTypeInfo *typeInfo; int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { typeInfo = layerType_getInfo(data->layers[i].type); if (typeInfo->swap) { @@ -2916,7 +2916,7 @@ void CustomData_swap(struct CustomData *data, const int index_a, const int index return; } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type); const size_t size = typeInfo->size; const size_t offset_a = size * index_a; @@ -3392,7 +3392,7 @@ void CustomData_bmesh_free_block(CustomData *data, void **block) return; } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); @@ -3422,7 +3422,7 @@ void CustomData_bmesh_free_block_data(CustomData *data, void *block) return; } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); @@ -3476,7 +3476,7 @@ void CustomData_bmesh_set_default(CustomData *data, void **block) CustomData_bmesh_alloc_block(data, block); } - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomData_bmesh_set_default_n(data, block, i); } } @@ -3498,7 +3498,7 @@ void CustomData_bmesh_copy_data(const CustomData *source, /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -3609,7 +3609,7 @@ bool CustomData_has_math(const struct CustomData *data) int i; /* interpolates a layer at a time */ - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (CustomData_layer_has_math(data, i)) { return true; } @@ -3624,7 +3624,7 @@ bool CustomData_bmesh_has_free(const struct CustomData *data) const LayerTypeInfo *typeInfo; int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (!(data->layers[i].flag & CD_FLAG_NOFREE)) { typeInfo = layerType_getInfo(data->layers[i].type); if (typeInfo->free) { @@ -3640,7 +3640,7 @@ bool CustomData_has_interp(const struct CustomData *data) int i; /* interpolates a layer at a time */ - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (CustomData_layer_has_interp(data, i)) { return true; } @@ -3652,7 +3652,7 @@ bool CustomData_has_interp(const struct CustomData *data) bool CustomData_has_referenced(const struct CustomData *data) { int i; - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { if (data->layers[i].flag & CD_FLAG_NOFREE) { return true; } @@ -3832,11 +3832,11 @@ void CustomData_bmesh_interp(CustomData *data, } /* interpolates a layer at a time */ - for (i = 0; i < data->totlayer; ++i) { + for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &data->layers[i]; const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type); if (typeInfo->interp) { - for (j = 0; j < count; ++j) { + for (j = 0; j < count; j++) { sources[j] = POINTER_OFFSET(src_blocks[j], layer->offset); } CustomData_bmesh_interp_n( @@ -3869,7 +3869,7 @@ void CustomData_to_bmesh_block(const CustomData *source, /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -3927,7 +3927,7 @@ void CustomData_from_bmesh_block(const CustomData *source, /* copies a layer at a time */ dest_i = 0; - for (src_i = 0; src_i < source->totlayer; ++src_i) { + for (src_i = 0; src_i < source->totlayer; src_i++) { /* find the first dest layer with type >= the source type * (this should work because layers are ordered by type) @@ -4198,7 +4198,7 @@ bool CustomData_verify_versions(struct CustomData *data, int index) } if (!keeplayer) { - for (i = index + 1; i < data->totlayer; ++i) { + for (i = index + 1; i < data->totlayer; i++) { data->layers[i - 1] = data->layers[i]; } data->totlayer--; diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c index 8a5a36481cf..90dba4bc737 100644 --- a/source/blender/blenkernel/intern/icons.c +++ b/source/blender/blenkernel/intern/icons.c @@ -224,7 +224,7 @@ static PreviewImage *previewimg_create_ex(size_t deferred_data_size) prv_img->tag |= PRV_TAG_DEFFERED; } - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { prv_img->flag[i] |= PRV_CHANGED; prv_img->changed_timestamp[i] = 0; } @@ -242,7 +242,7 @@ void BKE_previewimg_freefunc(void *link) if (prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { if (prv->rect[i]) { MEM_freeN(prv->rect[i]); } @@ -278,7 +278,7 @@ void BKE_previewimg_clear_single(struct PreviewImage *prv, enum eIconSizes size) void BKE_previewimg_clear(struct PreviewImage *prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { BKE_previewimg_clear_single(prv, i); } } @@ -290,7 +290,7 @@ PreviewImage *BKE_previewimg_copy(const PreviewImage *prv) if (prv) { prv_img = MEM_dupallocN(prv); - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { if (prv->rect[i]) { prv_img->rect[i] = MEM_dupallocN(prv->rect[i]); } @@ -545,7 +545,7 @@ void BKE_icon_changed(const int icon_id) /* If we have previews, they all are now invalid changed. */ if (p_prv && *p_prv) { int i; - for (i = 0; i < NUM_ICON_SIZES; ++i) { + for (i = 0; i < NUM_ICON_SIZES; i++) { (*p_prv)->flag[i] |= PRV_CHANGED; (*p_prv)->changed_timestamp[i]++; } diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c index bbae1f4d3bc..43bc05ffdc0 100644 --- a/source/blender/blenkernel/intern/multires.c +++ b/source/blender/blenkernel/intern/multires.c @@ -452,7 +452,7 @@ static int get_levels_from_disps(Object *ob) mdisp = CustomData_get_layer(&me->ldata, CD_MDISPS); - for (i = 0; i < me->totpoly; ++i) { + for (i = 0; i < me->totpoly; i++) { md = mdisp + me->mpoly[i].loopstart; for (j = 0; j < me->mpoly[i].totloop; j++, md++) { @@ -520,7 +520,7 @@ static void multires_reallocate_mdisps(int totloop, MDisps *mdisps, int lvl) int i; /* reallocate displacements to be filled in */ - for (i = 0; i < totloop; ++i) { + for (i = 0; i < totloop; i++) { int totdisp = multires_grid_tot[lvl]; float(*disps)[3] = MEM_calloc_arrayN(totdisp, 3 * sizeof(float), "multires disps"); @@ -633,7 +633,7 @@ static void multires_del_higher(MultiresModifierData *mmd, Object *ob, int lvl) int hsize = multires_side_tot[mmd->totlvl]; int i, j; - for (i = 0; i < me->totpoly; ++i) { + for (i = 0; i < me->totpoly; i++) { for (j = 0; j < me->mpoly[i].totloop; j++) { int g = me->mpoly[i].loopstart + j; MDisps *mdisp = &mdisps[g]; @@ -802,7 +802,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object /* copy the new locations of the base verts into the mesh */ offset = dispdm->getNumVerts(dispdm) - me->totvert; - for (i = 0; i < me->totvert; ++i) { + for (i = 0; i < me->totvert; i++) { dispdm->getVertCo(dispdm, offset + i, me->mvert[i].co); } @@ -811,11 +811,11 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object cddm = CDDM_from_mesh(me); pmap = cddm->getPolyMap(ob, cddm); origco = MEM_calloc_arrayN(me->totvert, 3 * sizeof(float), "multires apply base origco"); - for (i = 0; i < me->totvert; ++i) { + for (i = 0; i < me->totvert; i++) { copy_v3_v3(origco[i], me->mvert[i].co); } - for (i = 0; i < me->totvert; ++i) { + for (i = 0; i < me->totvert; i++) { float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3]; float dist; int tot = 0; @@ -830,7 +830,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object const MPoly *p = &me->mpoly[pmap[i].indices[j]]; /* this double counts, not sure if that's bad or good */ - for (k = 0; k < p->totloop; ++k) { + for (k = 0; k < p->totloop; k++) { int vndx = me->mloop[p->loopstart + k].v; if (vndx != i) { add_v3_v3(center, origco[vndx]); @@ -855,7 +855,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Scene *scene, Object fake_loops = MEM_malloc_arrayN(p->totloop, sizeof(MLoop), "fake_loops"); fake_co = MEM_malloc_arrayN(p->totloop, 3 * sizeof(float), "fake_co"); - for (k = 0; k < p->totloop; ++k) { + for (k = 0; k < p->totloop; k++) { int vndx = me->mloop[p->loopstart + k].v; fake_loops[k].v = k; @@ -975,7 +975,7 @@ static void multires_subdivide( subGridData = MEM_calloc_arrayN(numGrids, sizeof(float *), "subGridData*"); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { /* backup subsurf grids */ subGridData[i] = MEM_calloc_arrayN( highGridKey.elem_size, highGridSize * highGridSize, "subGridData"); @@ -1000,7 +1000,7 @@ static void multires_subdivide( /* free */ highdm->release(highdm); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { MEM_freeN(subGridData[i]); } MEM_freeN(subGridData); @@ -1097,7 +1097,7 @@ static void multires_disp_run_cb(void *__restrict userdata, const int numVerts = mpoly[pidx].totloop; int S, x, y, gIndex = gridOffset[pidx]; - for (S = 0; S < numVerts; ++S, ++gIndex) { + for (S = 0; S < numVerts; S++, gIndex++) { GridPaintMask *gpm = grid_paint_mask ? &grid_paint_mask[gIndex] : NULL; MDisps *mdisp = &mdisps[mpoly[pidx].loopstart + S]; CCGElem *grid = gridData[gIndex]; @@ -1223,7 +1223,7 @@ static void multiresModifier_disp_run( } /* when adding new faces in edit mode, need to allocate disps */ - for (i = 0; i < totloop; ++i) { + for (i = 0; i < totloop; i++) { if (mdisps[i].disps == NULL) { multires_reallocate_mdisps(totloop, mdisps, totlvl); break; @@ -1324,7 +1324,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene) subGridData = MEM_calloc_arrayN(numGrids, sizeof(CCGElem *), "subGridData*"); diffGrid = MEM_calloc_arrayN(lowGridKey.elem_size, lowGridSize * lowGridSize, "diff"); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { /* backup subsurf grids */ subGridData[i] = MEM_calloc_arrayN( highGridKey.elem_size, highGridSize * highGridSize, "subGridData"); @@ -1332,7 +1332,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene) subGridData[i], highGridData[i], highGridKey.elem_size * highGridSize * highGridSize); /* write difference of subsurf and displaced low level into high subsurf */ - for (j = 0; j < lowGridSize * lowGridSize; ++j) { + for (j = 0; j < lowGridSize * lowGridSize; j++) { sub_v4_v4v4(CCG_elem_offset_co(&lowGridKey, diffGrid, j), CCG_elem_offset_co(&lowGridKey, gridData[i], j), CCG_elem_offset_co(&lowGridKey, lowGridData[i], j)); @@ -1354,7 +1354,7 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm, Scene *scene) /* free */ highdm->release(highdm); - for (i = 0; i < numGrids; ++i) { + for (i = 0; i < numGrids; i++) { MEM_freeN(subGridData[i]); } MEM_freeN(subGridData); @@ -1617,8 +1617,8 @@ static void old_mdisps_convert(MFace *mface, MDisps *mdisp) out = disps; for (S = 0; S < nvert; S++) { - for (y = 0; y < newside; ++y) { - for (x = 0; x < newside; ++x, ++out) { + for (y = 0; y < newside; y++) { + for (x = 0; x < newside; x++, out++) { old_mdisps_rotate(S, newside, oldside, x, y, &u, &v); old_mdisps_bilinear(*out, mdisp->disps, oldside, u, v); @@ -1749,8 +1749,8 @@ static void create_old_vert_face_map(ListBase **map, node = *mem; /* Find the users */ - for (i = 0; i < totface; ++i) { - for (j = 0; j < (mface[i].v[3] ? 4 : 3); ++j, ++node) { + for (i = 0; i < totface; i++) { + for (j = 0; j < (mface[i].v[3] ? 4 : 3); j++, node++) { node->index = i; BLI_addtail(&(*map)[mface[i].v[j]], node); } @@ -1771,8 +1771,8 @@ static void create_old_vert_edge_map(ListBase **map, node = *mem; /* Find the users */ - for (i = 0; i < totedge; ++i) { - for (j = 0; j < 2; ++j, ++node) { + for (i = 0; i < totedge; i++) { + for (j = 0; j < 2; j++, node++) { node->index = i; BLI_addtail(&(*map)[medge[i].v[j]], node); } @@ -1793,8 +1793,8 @@ static MultiresFace *find_old_face( for (n1 = map[v1].first; n1; n1 = n1->next) { int fnd[4] = {0, 0, 0, 0}; - for (i = 0; i < 4; ++i) { - for (j = 0; j < 4; ++j) { + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { if (v[i] == faces[n1->index].v[j]) { fnd[i] = 1; } @@ -2006,24 +2006,24 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) lvl1 = mr->levels.first; /* Load base verts */ - for (i = 0; i < lvl1->totvert; ++i) { + for (i = 0; i < lvl1->totvert; i++) { vvmap[totvert - lvl1->totvert + i] = src; src++; } /* Original edges */ dst = totvert - lvl1->totvert - extedgelen * lvl1->totedge; - for (i = 0; i < lvl1->totedge; ++i) { + for (i = 0; i < lvl1->totedge; i++) { int ldst = dst + extedgelen * i; int lsrc = src; lvl = lvl1->next; - for (j = 2; j <= mr->level_count; ++j) { + for (j = 2; j <= mr->level_count; j++) { int base = multires_side_tot[totlvl - j + 1] - 2; int skip = multires_side_tot[totlvl - j + 2] - 1; int st = multires_side_tot[j - 1] - 1; - for (x = 0; x < st; ++x) { + for (x = 0; x < st; x++) { vvmap[ldst + base + x * skip] = lsrc + st * i + x; } @@ -2034,7 +2034,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /* Center points */ dst = 0; - for (i = 0; i < lvl1->totface; ++i) { + for (i = 0; i < lvl1->totface; i++) { int sides = lvl1->faces[i].v[3] ? 4 : 3; vvmap[dst] = src + lvl1->totedge + i; @@ -2050,13 +2050,13 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) tottri = totquad = 0; crossedgelen = multires_side_tot[totlvl - 1] - 2; dst = 0; - for (i = 0; i < lvl1->totface; ++i) { + for (i = 0; i < lvl1->totface; i++) { int sides = lvl1->faces[i].v[3] ? 4 : 3; lvl = lvl1->next->next; dst++; - for (j = 3; j <= mr->level_count; ++j) { + for (j = 3; j <= mr->level_count; j++) { int base = multires_side_tot[totlvl - j + 1] - 2; int skip = multires_side_tot[totlvl - j + 2] - 1; int st = pow(2, j - 2); @@ -2069,8 +2069,8 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /* Skip earlier face edge crosses */ lsrc += st2 * (tottri * 3 + totquad * 4); - for (s = 0; s < sides; ++s) { - for (x = 0; x < st2; ++x) { + for (s = 0; s < sides; s++) { + for (x = 0; x < st2; x++) { vvmap[dst + crossedgelen * (s + 1) - base - x * skip - 1] = lsrc; lsrc++; } @@ -2082,10 +2082,10 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) dst += sides * (st_last - 1) * st_last; if (sides == 4) { - ++totquad; + totquad++; } else { - ++tottri; + tottri++; } } @@ -2095,7 +2095,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) fmem = MEM_calloc_arrayN((mr->level_count - 1), sizeof(IndexNode *), "multires fmem"); emem = MEM_calloc_arrayN((mr->level_count - 1), sizeof(IndexNode *), "multires emem"); lvl = lvl1; - for (i = 0; i < (unsigned int)mr->level_count - 1; ++i) { + for (i = 0; i < (unsigned int)mr->level_count - 1; i++) { create_old_vert_face_map(fmap + i, fmem + i, lvl->faces, lvl->totvert, lvl->totface); create_old_vert_edge_map(emap + i, emem + i, lvl->edges, lvl->totvert, lvl->totedge); lvl = lvl->next; @@ -2104,11 +2104,11 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /* Interior face verts */ /* lvl = lvl1->next->next; */ /* UNUSED */ dst = 0; - for (j = 0; j < lvl1->totface; ++j) { + for (j = 0; j < lvl1->totface; j++) { int sides = lvl1->faces[j].v[3] ? 4 : 3; int ldst = dst + 1 + sides * (st_last - 1); - for (s = 0; s < sides; ++s) { + for (s = 0; s < sides; s++) { int st2 = multires_side_tot[totlvl - 1] - 2; int st3 = multires_side_tot[totlvl - 2] - 2; int st4 = st3 == 0 ? 1 : (st3 + 1) / 2; @@ -2137,7 +2137,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) /*lvl = lvl->next;*/ /*UNUSED*/ - for (i = 0; i < (unsigned int)(mr->level_count - 1); ++i) { + for (i = 0; i < (unsigned int)(mr->level_count - 1); i++) { MEM_freeN(fmap[i]); MEM_freeN(fmem[i]); MEM_freeN(emap[i]); @@ -2151,7 +2151,7 @@ static void multires_load_old_dm(DerivedMesh *dm, Mesh *me, int totlvl) } /* Transfer verts */ - for (i = 0; i < totvert; ++i) { + for (i = 0; i < totvert; i++) { copy_v3_v3(vdst[i].co, vsrc[vvmap[i]].co); } @@ -2183,8 +2183,8 @@ static void multires_load_old_vcols(Mesh *me) return; } - for (i = 0; i < me->totface; ++i) { - for (j = 0; j < 4; ++j) { + for (i = 0; i < me->totface; i++) { + for (j = 0; j < 4; j++) { mcol[i * 4 + j].a = colface[i].col[j].a; mcol[i * 4 + j].r = colface[i].col[j].r; mcol[i * 4 + j].g = colface[i].col[j].g; @@ -2208,7 +2208,7 @@ static void multires_load_old_face_flags(Mesh *me) return; } - for (i = 0; i < me->totface; ++i) { + for (i = 0; i < me->totface; i++) { me->mface[i].flag = faces[i].flag; } } @@ -2234,11 +2234,11 @@ void multires_load_old(Object *ob, Mesh *me) me->medge = CustomData_add_layer(&me->edata, CD_MEDGE, CD_CALLOC, NULL, me->totedge); me->mface = CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface); memcpy(me->mvert, me->mr->verts, sizeof(MVert) * me->totvert); - for (i = 0; i < me->totedge; ++i) { + for (i = 0; i < me->totedge; i++) { me->medge[i].v1 = lvl->edges[i].v[0]; me->medge[i].v2 = lvl->edges[i].v[1]; } - for (i = 0; i < me->totface; ++i) { + for (i = 0; i < me->totface; i++) { me->mface[i].v1 = lvl->faces[i].v[0]; me->mface[i].v2 = lvl->faces[i].v[1]; me->mface[i].v3 = lvl->faces[i].v[2]; @@ -2248,10 +2248,10 @@ void multires_load_old(Object *ob, Mesh *me) /* Copy the first-level data to the mesh */ /* XXX We must do this before converting tessfaces to polys/lopps! */ - for (i = 0, l = me->mr->vdata.layers; i < me->mr->vdata.totlayer; ++i, ++l) { + for (i = 0, l = me->mr->vdata.layers; i < me->mr->vdata.totlayer; i++, l++) { CustomData_add_layer(&me->vdata, l->type, CD_REFERENCE, l->data, me->totvert); } - for (i = 0, l = me->mr->fdata.layers; i < me->mr->fdata.totlayer; ++i, ++l) { + for (i = 0, l = me->mr->fdata.layers; i < me->mr->fdata.totlayer; i++, l++) { CustomData_add_layer(&me->fdata, l->type, CD_REFERENCE, l->data, me->totface); } CustomData_reset(&me->mr->vdata); @@ -2271,7 +2271,7 @@ void multires_load_old(Object *ob, Mesh *me) mmd = (MultiresModifierData *)modifier_new(eModifierType_Multires); BLI_insertlinkbefore(&ob->modifiers, md, mmd); - for (i = 0; i < me->mr->level_count - 1; ++i) { + for (i = 0; i < me->mr->level_count - 1; i++) { multiresModifier_subdivide(mmd, NULL, ob, 1, 0); } @@ -2337,9 +2337,9 @@ static void multires_apply_uniform_scale(Object *object, const float scale) { Mesh *mesh = (Mesh *)object->data; MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS); - for (int i = 0; i < mesh->totloop; ++i) { + for (int i = 0; i < mesh->totloop; i++) { MDisps *grid = &mdisps[i]; - for (int j = 0; j < grid->totdisp; ++j) { + for (int j = 0; j < grid->totdisp; j++) { mul_v3_fl(grid->disps[j], scale); } } diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c index 9947b96105d..3257bc1b193 100644 --- a/source/blender/blenkernel/intern/multires_reshape.c +++ b/source/blender/blenkernel/intern/multires_reshape.c @@ -650,7 +650,7 @@ static void multires_reshape_neighour_boundary_vertices(MultiresReshapeContext * const int start_ptex_face_index = ctx->face_ptex_offset[coarse_poly_index]; const bool is_quad = (coarse_poly->totloop == 4); if (corner_u == 1.0f && corner_v == 1.0f) { - for (int current_corner = 0; current_corner < num_corners; ++current_corner) { + for (int current_corner = 0; current_corner < num_corners; current_corner++) { if (current_corner == coarse_corner) { continue; } diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 2eba71fa6bd..c5e16b2d3cd 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3146,7 +3146,7 @@ void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash, } } - for (i = 0; i < num_untagged; ++i) { + for (i = 0; i < num_untagged; i++) { BKE_node_instance_hash_remove(hash, untagged[i], valfreefp); } @@ -3571,7 +3571,7 @@ static bool unique_socket_template_identifier_check(void *arg, const char *name) bNodeSocketTemplate *ntemp; } *data = arg; - for (ntemp = data->list; ntemp->type >= 0; ++ntemp) { + for (ntemp = data->list; ntemp->type >= 0; ntemp++) { if (ntemp != data->ntemp) { if (STREQ(ntemp->identifier, name)) { return true; @@ -3614,22 +3614,22 @@ void node_type_socket_templates(struct bNodeType *ntype, /* automatically generate unique identifiers */ if (inputs) { /* clear identifier strings (uninitialized memory) */ - for (ntemp = inputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = inputs; ntemp->type >= 0; ntemp++) { ntemp->identifier[0] = '\0'; } - for (ntemp = inputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = inputs; ntemp->type >= 0; ntemp++) { BLI_strncpy(ntemp->identifier, ntemp->name, sizeof(ntemp->identifier)); unique_socket_template_identifier(inputs, ntemp, ntemp->identifier, '_'); } } if (outputs) { /* clear identifier strings (uninitialized memory) */ - for (ntemp = outputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = outputs; ntemp->type >= 0; ntemp++) { ntemp->identifier[0] = '\0'; } - for (ntemp = outputs; ntemp->type >= 0; ++ntemp) { + for (ntemp = outputs; ntemp->type >= 0; ntemp++) { BLI_strncpy(ntemp->identifier, ntemp->name, sizeof(ntemp->identifier)); unique_socket_template_identifier(outputs, ntemp, ntemp->identifier, '_'); } diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c index fcceebc3913..9faa61f986d 100644 --- a/source/blender/blenkernel/intern/ocean.c +++ b/source/blender/blenkernel/intern/ocean.c @@ -521,7 +521,7 @@ static void ocean_compute_htilda(void *__restrict userdata, /* Note the <= _N/2 here, see the FFTW documentation * about the mechanics of the complex->real fft storage. */ - for (j = 0; j <= o->_N / 2; ++j) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex exp_param1; fftw_complex exp_param2; fftw_complex conj_param; @@ -560,8 +560,8 @@ static void ocean_compute_displacement_x(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; fftw_complex minus_i; @@ -591,8 +591,8 @@ static void ocean_compute_displacement_z(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; fftw_complex minus_i; @@ -621,8 +621,8 @@ static void ocean_compute_jacobian_jxx(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; /* init_complex(mul_param, -scale, 0); */ @@ -640,8 +640,8 @@ static void ocean_compute_jacobian_jxx(TaskPool *__restrict pool, } fftw_execute(o->_Jxx_plan); - for (i = 0; i < o->_M; ++i) { - for (j = 0; j < o->_N; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j < o->_N; j++) { o->_Jxx[i * o->_N + j] += 1.0; } } @@ -656,8 +656,8 @@ static void ocean_compute_jacobian_jzz(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; /* init_complex(mul_param, -scale, 0); */ @@ -675,8 +675,8 @@ static void ocean_compute_jacobian_jzz(TaskPool *__restrict pool, } fftw_execute(o->_Jzz_plan); - for (i = 0; i < o->_M; ++i) { - for (j = 0; j < o->_N; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j < o->_N; j++) { o->_Jzz[i * o->_N + j] += 1.0; } } @@ -691,8 +691,8 @@ static void ocean_compute_jacobian_jxz(TaskPool *__restrict pool, const float chop_amount = osd->chop_amount; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; /* init_complex(mul_param, -scale, 0); */ @@ -719,8 +719,8 @@ static void ocean_compute_normal_x(TaskPool *__restrict pool, const Ocean *o = osd->o; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; init_complex(mul_param, 0.0, -1.0); @@ -740,8 +740,8 @@ static void ocean_compute_normal_z(TaskPool *__restrict pool, const Ocean *o = osd->o; int i, j; - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { fftw_complex mul_param; init_complex(mul_param, 0.0, -1.0); @@ -829,8 +829,8 @@ static void set_height_normalize_factor(struct Ocean *oc) BLI_rw_mutex_lock(&oc->oceanmutex, THREAD_LOCK_READ); - for (i = 0; i < oc->_M; ++i) { - for (j = 0; j < oc->_N; ++j) { + for (i = 0; i < oc->_M; i++) { + for (j = 0; j < oc->_N; j++) { if (max_h < fabs(oc->_disp_y[i * oc->_N + j])) { max_h = fabs(oc->_disp_y[i * oc->_N + j]); } @@ -959,28 +959,28 @@ void BKE_ocean_init(struct Ocean *o, } /* the +ve components and DC */ - for (i = 0; i <= o->_M / 2; ++i) { + for (i = 0; i <= o->_M / 2; i++) { o->_kx[i] = 2.0f * (float)M_PI * i / o->_Lx; } /* the -ve components */ - for (i = o->_M - 1, ii = 0; i > o->_M / 2; --i, ++ii) { + for (i = o->_M - 1, ii = 0; i > o->_M / 2; i--, ii++) { o->_kx[i] = -2.0f * (float)M_PI * ii / o->_Lx; } /* the +ve components and DC */ - for (i = 0; i <= o->_N / 2; ++i) { + for (i = 0; i <= o->_N / 2; i++) { o->_kz[i] = 2.0f * (float)M_PI * i / o->_Lz; } /* the -ve components */ - for (i = o->_N - 1, ii = 0; i > o->_N / 2; --i, ++ii) { + for (i = o->_N - 1, ii = 0; i > o->_N / 2; i--, ii++) { o->_kz[i] = -2.0f * (float)M_PI * ii / o->_Lz; } /* pre-calculate the k matrix */ - for (i = 0; i < o->_M; ++i) { - for (j = 0; j <= o->_N / 2; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j <= o->_N / 2; j++) { o->_k[i * (1 + o->_N / 2) + j] = sqrt(o->_kx[i] * o->_kx[i] + o->_kz[j] * o->_kz[j]); } } @@ -988,8 +988,8 @@ void BKE_ocean_init(struct Ocean *o, /*srand(seed);*/ rng = BLI_rng_new(seed); - for (i = 0; i < o->_M; ++i) { - for (j = 0; j < o->_N; ++j) { + for (i = 0; i < o->_M; i++) { + for (j = 0; j < o->_N; j++) { float r1 = gaussRand(rng); float r2 = gaussRand(rng); diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index a46bb36c883..86b3e347513 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1227,7 +1227,7 @@ static void sculpt_update_object( BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos); BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert); - for (a = 0; a < me->totvert; ++a) { + for (a = 0; a < me->totvert; a++) { invert_m3(ss->deform_imats[a]); } } diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 2de8d4a643a..312b8f883df 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -88,7 +88,7 @@ float PSYS_FRAND_BASE[PSYS_FRAND_COUNT]; void psys_init_rng(void) { RNG *rng = BLI_rng_new_srandom(5831); /* arbitrary */ - for (int i = 0; i < PSYS_FRAND_COUNT; ++i) { + for (int i = 0; i < PSYS_FRAND_COUNT; i++) { PSYS_FRAND_BASE[i] = BLI_rng_get_float(rng); PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rng_get_int(rng); PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rng_get_int(rng); @@ -2747,7 +2747,7 @@ static void exec_child_path_cache(TaskPool *__restrict UNUSED(pool), int i; cpa = psys->child + task->begin; - for (i = task->begin; i < task->end; ++i, ++cpa) { + for (i = task->begin; i < task->end; i++, cpa++) { BLI_assert(i < psys->totchildcache); psys_thread_create_path(task, cpa, cache[i], i); } @@ -2794,7 +2794,7 @@ void psys_cache_child_paths(ParticleSimulationData *sim, /* cache parent paths */ ctx.parent_pass = 1; psys_tasks_create(&ctx, 0, totparent, &tasks_parent, &numtasks_parent); - for (i = 0; i < numtasks_parent; ++i) { + for (i = 0; i < numtasks_parent; i++) { ParticleTask *task = &tasks_parent[i]; psys_task_init_path(task, sim); @@ -2805,7 +2805,7 @@ void psys_cache_child_paths(ParticleSimulationData *sim, /* cache child paths */ ctx.parent_pass = 0; psys_tasks_create(&ctx, totparent, totchild, &tasks_child, &numtasks_child); - for (i = 0; i < numtasks_child; ++i) { + for (i = 0; i < numtasks_child; i++) { ParticleTask *task = &tasks_child[i]; psys_task_init_path(task, sim); @@ -3011,7 +3011,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re if (part->type == PART_HAIR) { HairKey *hkey; - for (k = 0, hkey = pa->hair; k < pa->totkey; ++k, ++hkey) { + for (k = 0, hkey = pa->hair; k < pa->totkey; k++, hkey++) { mul_v3_m4v3(hkey->world_co, hairmat, hkey->co); } } diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index 3b02e010e7f..888ec753c54 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -381,7 +381,7 @@ void psys_apply_child_modifiers(ParticleThreadContext *ctx, } /* we have to correct velocity because of kink & clump */ - for (k = 0, key = keys; k < totkeys; ++k, ++key) { + for (k = 0, key = keys; k < totkeys; k++, key++) { if (k >= 2) { sub_v3_v3v3((key - 1)->vel, key->co, (key - 2)->co); mul_v3_fl((key - 1)->vel, 0.5); diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c index 27d85b91ba4..1189785ce0f 100644 --- a/source/blender/blenkernel/intern/particle_distribute.c +++ b/source/blender/blenkernel/intern/particle_distribute.c @@ -787,17 +787,17 @@ static void exec_distribute_parent(TaskPool *__restrict UNUSED(pool), pa = psys->particles + task->begin; switch (psys->part->from) { case PART_FROM_FACE: - for (p = task->begin; p < task->end; ++p, ++pa) { + for (p = task->begin; p < task->end; p++, pa++) { distribute_from_faces_exec(task, pa, p); } break; case PART_FROM_VOLUME: - for (p = task->begin; p < task->end; ++p, ++pa) { + for (p = task->begin; p < task->end; p++, pa++) { distribute_from_volume_exec(task, pa, p); } break; case PART_FROM_VERT: - for (p = task->begin; p < task->end; ++p, ++pa) { + for (p = task->begin; p < task->end; p++, pa++) { distribute_from_verts_exec(task, pa, p); } break; @@ -815,11 +815,11 @@ static void exec_distribute_child(TaskPool *__restrict UNUSED(pool), /* RNG skipping at the beginning */ cpa = psys->child; - for (p = 0; p < task->begin; ++p, ++cpa) { + for (p = 0; p < task->begin; p++, cpa++) { BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP); } - for (; p < task->end; ++p, ++cpa) { + for (; p < task->end; p++, cpa++) { distribute_children_exec(task, cpa, p); } } @@ -1341,7 +1341,7 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from) totpart = (from == PART_FROM_CHILD ? sim->psys->totchild : sim->psys->totpart); psys_tasks_create(&ctx, 0, totpart, &tasks, &numtasks); - for (i = 0; i < numtasks; ++i) { + for (i = 0; i < numtasks; i++) { ParticleTask *task = &tasks[i]; psys_task_init_distribute(task, sim); diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index e328ae8952e..2655382021a 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -501,7 +501,7 @@ void psys_tasks_free(ParticleTask *tasks, int numtasks) int i; /* threads */ - for (i = 0; i < numtasks; ++i) { + for (i = 0; i < numtasks; i++) { if (tasks[i].rng) { BLI_rng_free(tasks[i].rng); } diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 7a8c082842e..980d067c90f 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -80,7 +80,7 @@ void BB_reset(BB *bb) /* Expand the bounding box to include a new coordinate */ void BB_expand(BB *bb, const float co[3]) { - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { bb->bmin[i] = min_ff(bb->bmin[i], co[i]); bb->bmax[i] = max_ff(bb->bmax[i], co[i]); } @@ -89,7 +89,7 @@ void BB_expand(BB *bb, const float co[3]) /* Expand the bounding box to include another bounding box */ void BB_expand_with_bb(BB *bb, BB *bb2) { - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { bb->bmin[i] = min_ff(bb->bmin[i], bb2->bmin[i]); bb->bmax[i] = max_ff(bb->bmax[i], bb2->bmax[i]); } @@ -100,7 +100,7 @@ int BB_widest_axis(const BB *bb) { float dim[3]; - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { dim[i] = bb->bmax[i] - bb->bmin[i]; } @@ -124,7 +124,7 @@ int BB_widest_axis(const BB *bb) void BBC_update_centroid(BBC *bbc) { - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { bbc->bcentroid[i] = (bbc->bmin[i] + bbc->bmax[i]) * 0.5f; } } @@ -294,9 +294,9 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) node->face_vert_indices = (const int(*)[3])face_vert_indices; - for (int i = 0; i < totface; ++i) { + for (int i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[node->prim_indices[i]]; - for (int j = 0; j < 3; ++j) { + for (int j = 0; j < 3; j++) { face_vert_indices[i][j] = map_insert_vert( bvh, map, &node->face_verts, &node->uniq_verts, bvh->mloop[lt->tri[j]].v); } @@ -323,10 +323,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) vert_indices[ndx] = POINTER_AS_INT(BLI_ghashIterator_getKey(&gh_iter)); } - for (int i = 0; i < totface; ++i) { + for (int i = 0; i < totface; i++) { const int sides = 3; - for (int j = 0; j < sides; ++j) { + for (int j = 0; j < sides; j++) { if (face_vert_indices[i][j] < 0) { face_vert_indices[i][j] = -face_vert_indices[i][j] + node->uniq_verts - 1; } @@ -343,7 +343,7 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) static void update_vb(PBVH *bvh, PBVHNode *node, BBC *prim_bbc, int offset, int count) { BB_reset(&node->vb); - for (int i = offset + count - 1; i >= offset; --i) { + for (int i = offset + count - 1; i >= offset; i--) { BB_expand_with_bb(&node->vb, (BB *)(&prim_bbc[bvh->prim_indices[i]])); } node->orig_vb = node->vb; @@ -420,7 +420,7 @@ static bool leaf_needs_material_split(PBVH *bvh, int offset, int count) const MLoopTri *first = &bvh->looptri[bvh->prim_indices[offset]]; const MPoly *mp = &bvh->mpoly[first->poly]; - for (int i = offset + count - 1; i > offset; --i) { + for (int i = offset + count - 1; i > offset; i--) { int prim = bvh->prim_indices[i]; const MPoly *mp_other = &bvh->mpoly[bvh->looptri[prim].poly]; if (!face_materials_match(mp, mp_other)) { @@ -431,7 +431,7 @@ static bool leaf_needs_material_split(PBVH *bvh, int offset, int count) else { const DMFlagMat *first = &bvh->grid_flag_mats[bvh->prim_indices[offset]]; - for (int i = offset + count - 1; i > offset; --i) { + for (int i = offset + count - 1; i > offset; i--) { int prim = bvh->prim_indices[i]; if (!grid_materials_match(first, &bvh->grid_flag_mats[prim])) { return true; @@ -479,7 +479,7 @@ static void build_sub(PBVH *bvh, int node_index, BB *cb, BBC *prim_bbc, int offs if (!cb) { cb = &cb_backing; BB_reset(cb); - for (int i = offset + count - 1; i >= offset; --i) { + for (int i = offset + count - 1; i >= offset; i--) { BB_expand(cb, prim_bbc[bvh->prim_indices[i]].bcentroid); } } @@ -515,7 +515,7 @@ static void pbvh_build(PBVH *bvh, BB *cb, BBC *prim_bbc, int totprim) MEM_freeN(bvh->prim_indices); } bvh->prim_indices = MEM_mallocN(sizeof(int) * totprim, "bvh prim indices"); - for (int i = 0; i < totprim; ++i) { + for (int i = 0; i < totprim; i++) { bvh->prim_indices[i] = i; } bvh->totnode = 0; @@ -564,14 +564,14 @@ void BKE_pbvh_build_mesh(PBVH *bvh, /* For each face, store the AABB and the AABB centroid */ prim_bbc = MEM_mallocN(sizeof(BBC) * looptri_num, "prim_bbc"); - for (int i = 0; i < looptri_num; ++i) { + for (int i = 0; i < looptri_num; i++) { const MLoopTri *lt = &looptri[i]; const int sides = 3; BBC *bbc = prim_bbc + i; BB_reset((BB *)bbc); - for (int j = 0; j < sides; ++j) { + for (int j = 0; j < sides; j++) { BB_expand((BB *)bbc, verts[bvh->mloop[lt->tri[j]].v].co); } @@ -614,13 +614,13 @@ void BKE_pbvh_build_grids(PBVH *bvh, /* For each grid, store the AABB and the AABB centroid */ BBC *prim_bbc = MEM_mallocN(sizeof(BBC) * totgrid, "prim_bbc"); - for (int i = 0; i < totgrid; ++i) { + for (int i = 0; i < totgrid; i++) { CCGElem *grid = grids[i]; BBC *bbc = prim_bbc + i; BB_reset((BB *)bbc); - for (int j = 0; j < gridsize * gridsize; ++j) { + for (int j = 0; j < gridsize * gridsize; j++) { BB_expand((BB *)bbc, CCG_elem_offset_co(key, grid, j)); } @@ -645,7 +645,7 @@ PBVH *BKE_pbvh_new(void) void BKE_pbvh_free(PBVH *bvh) { - for (int i = 0; i < bvh->totnode; ++i) { + for (int i = 0; i < bvh->totnode; i++) { PBVHNode *node = &bvh->nodes[i]; if (node->flag & PBVH_Leaf) { @@ -697,7 +697,7 @@ void BKE_pbvh_free(PBVH *bvh) void BKE_pbvh_free_layer_disp(PBVH *bvh) { - for (int i = 0; i < bvh->totnode; ++i) { + for (int i = 0; i < bvh->totnode; i++) { BKE_pbvh_node_layer_disp_free(&bvh->nodes[i]); } } @@ -1010,7 +1010,7 @@ static void pbvh_update_normals_accum_task_cb(void *__restrict userdata, const int *faces = node->prim_indices; const int totface = node->totprim; - for (int i = 0; i < totface; ++i) { + for (int i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[faces[i]]; const unsigned int vtri[3] = { bvh->mloop[lt->tri[0]].v, @@ -1056,7 +1056,7 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata, const int *verts = node->vert_indices; const int totvert = node->uniq_verts; - for (int i = 0; i < totvert; ++i) { + for (int i = 0; i < totvert; i++) { const int v = verts[i]; MVert *mvert = &bvh->verts[v]; @@ -1308,7 +1308,7 @@ void BKE_pbvh_get_grid_updates(PBVH *bvh, bool clear, void ***r_gridfaces, int * while ((node = pbvh_iter_next(&iter))) { if (node->flag & PBVH_UpdateNormals) { - for (unsigned i = 0; i < node->totprim; ++i) { + for (unsigned i = 0; i < node->totprim; i++) { void *face = bvh->gridfaces[node->prim_indices[i]]; BLI_gset_add(face_set, face); } @@ -1581,7 +1581,7 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *bvh, PBVHNode *node) const int *verts = node->vert_indices; const int totvert = node->uniq_verts + node->face_verts; - for (int i = 0; i < totvert; ++i) { + for (int i = 0; i < totvert; i++) { const int v = verts[i]; const MVert *mvert = &bvh->verts[v]; @@ -1769,7 +1769,7 @@ static bool pbvh_faces_node_raycast(PBVH *bvh, float nearest_vertex_co[3]; copy_v3_fl(nearest_vertex_co, 0.0f); - for (i = 0; i < totface; ++i) { + for (i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[faces[i]]; const int *face_verts = node->face_vert_indices[i]; @@ -1827,7 +1827,7 @@ static bool pbvh_grids_node_raycast(PBVH *bvh, const int gridsize = bvh->gridkey.grid_size; bool hit = false; - for (int i = 0; i < totgrid; ++i) { + for (int i = 0; i < totgrid; i++) { CCGElem *grid = bvh->grids[node->prim_indices[i]]; BLI_bitmap *gh; @@ -1837,8 +1837,8 @@ static bool pbvh_grids_node_raycast(PBVH *bvh, gh = bvh->grid_hidden[node->prim_indices[i]]; - for (int y = 0; y < gridsize - 1; ++y) { - for (int x = 0; x < gridsize - 1; ++x) { + for (int y = 0; y < gridsize - 1; y++) { + for (int x = 0; x < gridsize - 1; x++) { /* check if grid face is hidden */ if (gh) { if (paint_is_grid_face_hidden(gh, gridsize, x, y)) { @@ -2029,7 +2029,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *bvh, int i, totface = node->totprim; bool hit = false; - for (i = 0; i < totface; ++i) { + for (i = 0; i < totface; i++) { const MLoopTri *lt = &bvh->looptri[faces[i]]; const int *face_verts = node->face_vert_indices[i]; @@ -2074,7 +2074,7 @@ static bool pbvh_grids_node_nearest_to_ray(PBVH *bvh, const int gridsize = bvh->gridkey.grid_size; bool hit = false; - for (int i = 0; i < totgrid; ++i) { + for (int i = 0; i < totgrid; i++) { CCGElem *grid = bvh->grids[node->prim_indices[i]]; BLI_bitmap *gh; @@ -2084,8 +2084,8 @@ static bool pbvh_grids_node_nearest_to_ray(PBVH *bvh, gh = bvh->grid_hidden[node->prim_indices[i]]; - for (int y = 0; y < gridsize - 1; ++y) { - for (int x = 0; x < gridsize - 1; ++x) { + for (int y = 0; y < gridsize - 1; y++) { + for (int x = 0; x < gridsize - 1; x++) { /* check if grid face is hidden */ if (gh) { if (paint_is_grid_face_hidden(gh, gridsize, x, y)) { @@ -2175,8 +2175,8 @@ static PlaneAABBIsect test_planes_aabb(const float bb_min[3], float vmin[3], vmax[3]; PlaneAABBIsect ret = ISECT_INSIDE; - for (int i = 0; i < 4; ++i) { - for (int axis = 0; axis < 3; ++axis) { + for (int i = 0; i < 4; i++) { + for (int axis = 0; axis < 3; axis++) { if (planes[i][axis] > 0) { vmin[axis] = bb_min[axis]; vmax[axis] = bb_max[axis]; @@ -2322,7 +2322,7 @@ void BKE_pbvh_grids_update( bvh->grid_flag_mats = flagmats; bvh->grid_hidden = grid_hidden; - for (int a = 0; a < bvh->totnode; ++a) { + for (int a = 0; a < bvh->totnode; a++) { BKE_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]); } } @@ -2390,7 +2390,7 @@ void BKE_pbvh_vert_coords_apply(PBVH *pbvh, const float (*vertCos)[3], const int if (pbvh->verts) { MVert *mvert = pbvh->verts; /* copy new verts coords */ - for (int a = 0; a < pbvh->totvert; ++a, ++mvert) { + for (int a = 0; a < pbvh->totvert; a++, mvert++) { /* no need for float comparison here (memory is exactly equal or not) */ if (memcmp(mvert->co, vertCos[a], sizeof(float[3])) != 0) { copy_v3_v3(mvert->co, vertCos[a]); @@ -2402,7 +2402,7 @@ void BKE_pbvh_vert_coords_apply(PBVH *pbvh, const float (*vertCos)[3], const int BKE_mesh_calc_normals_looptri( pbvh->verts, pbvh->totvert, pbvh->mloop, pbvh->looptri, pbvh->totprim, NULL); - for (int a = 0; a < pbvh->totnode; ++a) { + for (int a = 0; a < pbvh->totnode; a++) { BKE_pbvh_node_mark_update(&pbvh->nodes[a]); } diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 605f9b5b39e..b0e0f9f1efc 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1557,7 +1557,7 @@ static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool on BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_DEPSGRAPH_UPDATE_PRE); } - for (int pass = 0; pass < 2; ++pass) { + for (int pass = 0; pass < 2; pass++) { /* (Re-)build dependency graph if needed. */ DEG_graph_relations_update(depsgraph, bmain, scene, view_layer); /* Uncomment this to check if graph was properly tagged for update. */ @@ -1609,7 +1609,7 @@ void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph, Main *bmain) /* Keep this first. */ BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_FRAME_CHANGE_PRE); - for (int pass = 0; pass < 2; ++pass) { + for (int pass = 0; pass < 2; pass++) { /* Update animated image textures for particles, modifiers, gpu, etc, * call this at the start so modifiers with textures don't lag 1 frame. */ diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 89f3f9ef9fd..dbdaaaa5fc3 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -3434,13 +3434,13 @@ static void do_gaussian_blur_effect_byte_x(Sequence *seq, float *gausstab_x; gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_x = j - size_x; current_x <= j + size_x; ++current_x) { + for (int current_x = j - size_x; current_x <= j + size_x; current_x++) { if (current_x < 0 || current_x >= frame_width) { /* Out of bounds. */ continue; @@ -3484,12 +3484,12 @@ static void do_gaussian_blur_effect_byte_y(Sequence *seq, float *gausstab_y; gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_y = i - size_y; current_y <= i + size_y; ++current_y) { + for (int current_y = i - size_y; current_y <= i + size_y; current_y++) { if (current_y < -start_line || current_y + start_line >= frame_height) { /* Out of bounds. */ continue; @@ -3532,12 +3532,12 @@ static void do_gaussian_blur_effect_float_x(Sequence *seq, float *gausstab_x; gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_x = j - size_x; current_x <= j + size_x; ++current_x) { + for (int current_x = j - size_x; current_x <= j + size_x; current_x++) { if (current_x < 0 || current_x >= frame_width) { /* Out of bounds. */ continue; @@ -3573,12 +3573,12 @@ static void do_gaussian_blur_effect_float_y(Sequence *seq, float *gausstab_y; gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y); - for (i = 0; i < y; ++i) { - for (j = 0; j < x; ++j) { + for (i = 0; i < y; i++) { + for (j = 0; j < x; j++) { int out_index = INDEX(j, i); float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float accum_weight = 0.0f; - for (int current_y = i - size_y; current_y <= i + size_y; ++current_y) { + for (int current_y = i - size_y; current_y <= i + size_y; current_y++) { if (current_y < -start_line || current_y + start_line >= frame_height) { /* Out of bounds. */ continue; diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c index b3f2a624ebe..9f45826d59e 100644 --- a/source/blender/blenkernel/intern/studiolight.c +++ b/source/blender/blenkernel/intern/studiolight.c @@ -762,7 +762,7 @@ static void studiolight_spherical_harmonics_calculate_coefficients(StudioLight * /* The sum of solid angle should be equal to the solid angle of the sphere (4 PI), * so normalize in order to make our weightAccum exactly match 4 PI. */ - for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; ++i) { + for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; i++) { mul_v3_fl(sh[i], M_PI * 4.0f / weight_accum); } } @@ -801,11 +801,11 @@ static float studiolight_spherical_harmonics_lambda_get(float *sh, float max_lap } const int no_iterations = 10000000; - for (int i = 0; i < no_iterations; ++i) { + for (int i = 0; i < no_iterations; i++) { float f = 0.0f; float fd = 0.0f; - for (int level = 1; level < STUDIOLIGHT_SH_BANDS; ++level) { + for (int level = 1; level < STUDIOLIGHT_SH_BANDS; level++) { f += table_l[level] * table_b[level] / SQUARE(1.0f + lambda * table_l[level]); fd += (2.0f * SQUARE(table_l[level]) * table_b[level]) / CUBE(1.0f + lambda * table_l[level]); @@ -882,7 +882,7 @@ BLI_INLINE void studiolight_spherical_harmonics_eval(StudioLight *sl, { #if STUDIOLIGHT_SH_BANDS == 2 float(*sh)[3] = (float(*)[3])sl->spherical_harmonics_coefs; - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { color[i] = studiolight_spherical_harmonics_geomerics_eval( normal, sh[0][i], sh[1][i], sh[2][i], sh[3][i]); } @@ -1118,7 +1118,7 @@ static void studiolight_lights_eval(StudioLight *sl, float color[3], const float copy_v3_v3(spec_light, sl->light_ambient); reflect_v3_v3v3(R, I, N); - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; i++) { SolidLight *light = &sl->light[i]; if (light->flag) { /* Diffuse lighting */ diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c index 37ca6d0e485..60f80628f5a 100644 --- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c @@ -221,7 +221,7 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la mpoly, mloop, mloopuv, num_poly, num_vert, limit, false, true); /* NOTE: First UV vertex is supposed to be always marked as separate. */ storage->num_uv_coordinates = -1; - for (int vertex_index = 0; vertex_index < num_vert; ++vertex_index) { + for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) { const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map, vertex_index); while (uv_vert != NULL) { if (uv_vert->separate) { diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c index cb042e087d5..419371c7a4b 100644 --- a/source/blender/blenkernel/intern/subdiv_eval.c +++ b/source/blender/blenkernel/intern/subdiv_eval.c @@ -101,7 +101,7 @@ static void set_face_varying_data_from_uv(Subdiv *subdiv, /* TODO(sergey): OpenSubdiv's C-API converter can change winding of * loops of a face, need to watch for that, to prevent wrong UVs assigned. */ - for (int face_index = 0; face_index < num_faces; ++face_index) { + for (int face_index = 0; face_index < num_faces; face_index++) { const int num_face_vertices = topology_refiner->getNumFaceVertices(topology_refiner, face_index); const int *uv_indices = topology_refiner->getFaceFVarValueIndices( diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c index 9d713d1937d..1604c2560ff 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_mesh.c @@ -82,7 +82,7 @@ static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx) { Mesh *subdiv_mesh = ctx->subdiv_mesh; ctx->num_uv_layers = CustomData_number_of_layers(&subdiv_mesh->ldata, CD_MLOOPUV); - for (int layer_index = 0; layer_index < ctx->num_uv_layers; ++layer_index) { + for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) { ctx->uv_layers[layer_index] = CustomData_get_layer_n( &subdiv_mesh->ldata, CD_MLOOPUV, layer_index); } @@ -220,7 +220,7 @@ static void vertex_interpolation_init(const SubdivMeshContext *ctx, const float weight = 1.0f / (float)coarse_poly->totloop; float *weights = BLI_array_alloca(weights, coarse_poly->totloop); int *indices = BLI_array_alloca(indices, coarse_poly->totloop); - for (int i = 0; i < coarse_poly->totloop; ++i) { + for (int i = 0; i < coarse_poly->totloop; i++) { weights[i] = weight; indices[i] = coarse_mloop[coarse_poly->loopstart + i].v; } @@ -352,7 +352,7 @@ static void loop_interpolation_init(const SubdivMeshContext *ctx, const float weight = 1.0f / (float)coarse_poly->totloop; float *weights = BLI_array_alloca(weights, coarse_poly->totloop); int *indices = BLI_array_alloca(indices, coarse_poly->totloop); - for (int i = 0; i < coarse_poly->totloop; ++i) { + for (int i = 0; i < coarse_poly->totloop; i++) { weights[i] = weight; indices[i] = coarse_poly->loopstart + i; } diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 77dc438cd04..11d2314ace3 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -1784,7 +1784,7 @@ static void *ccgDM_get_tessface_data_layer(DerivedMesh *dm, int type) /* With ccgdm, we have a simple one to one mapping between loops * and tessellated face corners. */ - for (i = 0; i < numLoops; ++i, ++tlnors_it, ++lnors) { + for (i = 0; i < numLoops; i++, tlnors_it++, lnors++) { normal_float_to_short_v3(*tlnors_it, *lnors); } } @@ -2263,7 +2263,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, } if (edgeOrigIndex) { - for (i = 0; i < numFinalEdges; ++i) { + for (i = 0; i < numFinalEdges; i++) { edgeOrigIndex[edgeNum + i] = ORIGINDEX_NONE; } } @@ -2321,7 +2321,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, edgeNum += numFinalEdges; } - for (index = 0; index < totedge; ++index) { + for (index = 0; index < totedge; index++) { CCGEdge *e = ccgdm->edgeMap[index].edge; int numFinalEdges = edgeSize - 1; int mapIndex = ccgDM_getEdgeMapIndex(ss, e); @@ -2359,13 +2359,13 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, if (has_edge_cd) { BLI_assert(edgeIdx >= 0 && edgeIdx < dm->getNumEdges(dm)); - for (i = 0; i < numFinalEdges; ++i) { + for (i = 0; i < numFinalEdges; i++) { CustomData_copy_data(&dm->edgeData, &ccgdm->dm.edgeData, edgeIdx, edgeNum + i, 1); } } if (edgeOrigIndex) { - for (i = 0; i < numFinalEdges; ++i) { + for (i = 0; i < numFinalEdges; i++) { edgeOrigIndex[edgeNum + i] = mapIndex; } } @@ -2384,7 +2384,7 @@ static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm, } } - for (index = 0; index < totvert; ++index) { + for (index = 0; index < totvert; index++) { CCGVert *v = ccgdm->vertMap[index].vert; int mapIndex = ccgDM_getVertMapIndex(ccgdm->ss, v); int vertIdx; diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c index a5445be7ce5..1e7b3af53d5 100644 --- a/source/blender/blenkernel/intern/tracking.c +++ b/source/blender/blenkernel/intern/tracking.c @@ -1843,18 +1843,18 @@ void BKE_tracking_plane_marker_get_subframe_corners(MovieTrackingPlaneTrack *pla MovieTrackingPlaneMarker *marker_next = marker + 1; if (marker_next->framenr == marker->framenr + 1) { float fac = (framenr - (int)framenr) / (marker_next->framenr - marker->framenr); - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { interp_v2_v2v2(corners[i], marker->corners[i], marker_next->corners[i], fac); } } else { - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { copy_v2_v2(corners[i], marker->corners[i]); } } } else { - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { copy_v2_v2(corners[i], marker->corners[i]); } } diff --git a/source/blender/blenkernel/intern/tracking_auto.c b/source/blender/blenkernel/intern/tracking_auto.c index 47c12b329dc..fad928c12fe 100644 --- a/source/blender/blenkernel/intern/tracking_auto.c +++ b/source/blender/blenkernel/intern/tracking_auto.c @@ -133,7 +133,7 @@ static void dna_marker_to_libmv_marker(/*const*/ MovieTrackingTrack *track, libmv_marker->track = track_index; normalized_to_libmv_frame(marker->pos, frame_dimensions, libmv_marker->center); - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { normalized_relative_to_libmv_frame( marker->pattern_corners[i], marker->pos, frame_dimensions, libmv_marker->patch[i]); } @@ -187,7 +187,7 @@ static void libmv_marker_to_dna_marker(libmv_Marker *libmv_marker, marker->framenr = libmv_marker->frame; libmv_frame_to_normalized(libmv_marker->center, frame_dimensions, marker->pos); - for (i = 0; i < 4; ++i) { + for (i = 0; i < 4; i++) { libmv_frame_to_normalized_relative(libmv_marker->patch[i], libmv_marker->center, frame_dimensions, @@ -261,7 +261,7 @@ static void fill_autotrack_tracks(const int frame_width, /* Count number of markers to be put to a context. */ size_t num_trackable_markers = 0; for (MovieTrackingTrack *track = tracksbase->first; track != NULL; track = track->next) { - for (int i = 0; i < track->markersnr; ++i) { + for (int i = 0; i < track->markersnr; i++) { const MovieTrackingMarker *marker = track->markers + i; if ((marker->flag & MARKER_DISABLED) == 0) { num_trackable_markers++; @@ -278,7 +278,7 @@ static void fill_autotrack_tracks(const int frame_width, /* Fill in markers array. */ int track_index = 0, num_filled_libmv_markers = 0; for (MovieTrackingTrack *track = tracksbase->first; track != NULL; track = track->next) { - for (int i = 0; i < track->markersnr; ++i) { + for (int i = 0; i < track->markersnr; i++) { MovieTrackingMarker *marker = track->markers + i; if ((marker->flag & MARKER_DISABLED) != 0) { continue; @@ -319,7 +319,7 @@ static void create_per_track_tracking_options(const MovieClip *clip, int i = 0, track_index = 0; for (MovieTrackingTrack *track = tracksbase->first; track != NULL; track = track->next) { if (!check_track_trackable(clip, track, user)) { - ++track_index; + track_index++; continue; } AutoTrackOptions *options = &context->options[i++]; @@ -330,7 +330,7 @@ static void create_per_track_tracking_options(const MovieClip *clip, tracking_configure_tracker(track, NULL, &options->track_region_options); options->use_keyframe_match = track->pattern_match == TRACK_MATCH_KEYFRAME; context->tracks[track_index] = track; - ++track_index; + track_index++; } } @@ -471,7 +471,7 @@ void BKE_autotrack_context_sync(AutoTrackContext *context) libmv_Marker libmv_marker; int clip = 0; int track; - for (track = 0; track < context->num_tracks; ++track) { + for (track = 0; track < context->num_tracks; track++) { AutoTrackOptions *options = &context->options[track]; int track_frame = BKE_movieclip_remap_scene_to_clip_frame( context->clips[options->clip_index], frame); @@ -506,7 +506,7 @@ void BKE_autotrack_context_sync(AutoTrackContext *context) } BLI_spin_unlock(&context->spin_lock); - for (int clip = 0; clip < context->num_clips; ++clip) { + for (int clip = 0; clip < context->num_clips; clip++) { MovieTracking *tracking = &context->clips[clip]->tracking; BKE_tracking_dopesheet_tag_update(tracking); } @@ -524,7 +524,7 @@ void BKE_autotrack_context_finish(AutoTrackContext *context) { int clip_index; - for (clip_index = 0; clip_index < context->num_clips; ++clip_index) { + for (clip_index = 0; clip_index < context->num_clips; clip_index++) { MovieClip *clip = context->clips[clip_index]; ListBase *plane_tracks_base = BKE_tracking_get_active_plane_tracks(&clip->tracking); MovieTrackingPlaneTrack *plane_track; @@ -532,7 +532,7 @@ void BKE_autotrack_context_finish(AutoTrackContext *context) for (plane_track = plane_tracks_base->first; plane_track; plane_track = plane_track->next) { if ((plane_track->flag & PLANE_TRACK_AUTOKEY) == 0) { int track; - for (track = 0; track < context->num_tracks; ++track) { + for (track = 0; track < context->num_tracks; track++) { if (BKE_tracking_plane_track_has_point_track(plane_track, context->options[track].track)) { BKE_tracking_track_plane_from_existing_motion(plane_track, context->first_frame); diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c index 7da36ba9af9..2c270f10908 100644 --- a/source/blender/blenkernel/intern/tracking_stabilize.c +++ b/source/blender/blenkernel/intern/tracking_stabilize.c @@ -274,10 +274,10 @@ static int search_closest_marker_index(MovieTrackingTrack *track, int ref_frame) i = MAX2(0, i); i = MIN2(i, end - 1); - for (; i < end - 1 && markers[i].framenr <= ref_frame; ++i) { + for (; i < end - 1 && markers[i].framenr <= ref_frame; i++) { /* pass */ } - for (; 0 < i && markers[i].framenr > ref_frame; --i) { + for (; 0 < i && markers[i].framenr > ref_frame; i--) { /* pass */ } @@ -294,7 +294,7 @@ static void retrieve_next_higher_usable_frame( while (i < end && (markers[i].framenr < ref_frame || is_effectively_disabled(ctx, track, &markers[i]))) { - ++i; + i++; } if (i < end && markers[i].framenr < *next_higher) { BLI_assert(markers[i].framenr >= ref_frame); @@ -309,7 +309,7 @@ static void retrieve_next_lower_usable_frame( BLI_assert(0 <= i && i < track->markersnr); while (i >= 0 && (markers[i].framenr > ref_frame || is_effectively_disabled(ctx, track, &markers[i]))) { - --i; + i--; } if (0 <= i && markers[i].framenr > *next_lower) { BLI_assert(markers[i].framenr <= ref_frame); @@ -782,7 +782,7 @@ static int establish_track_initialization_order(StabContext *ctx, TrackInitOrder if (marker != NULL && (track->flag & (TRACK_USE_2D_STAB | TRACK_USE_2D_STAB_ROT))) { order[tracknr].sort_value = abs(marker->framenr - anchor_frame); order[tracknr].reference_frame = marker->framenr; - ++tracknr; + tracknr++; } } if (tracknr) { @@ -907,7 +907,7 @@ static void initialize_all_tracks(StabContext *ctx, float aspect) local_data->track_weight_curve = retrieve_track_weight_animation(clip, track); local_data->is_init_for_stabilization = false; - ++track_len; + track_len++; } if (!track_len) { return; @@ -927,7 +927,7 @@ static void initialize_all_tracks(StabContext *ctx, float aspect) average_marker_positions(ctx, reference_frame, average_pos); setup_pivot(average_pos, pivot); - for (i = 0; i < track_len; ++i) { + for (i = 0; i < track_len; i++) { track = order[i].data; if (reference_frame != order[i].reference_frame) { reference_frame = order[i].reference_frame; diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c index 358d8fa0a3e..ed582dc5b94 100644 --- a/source/blender/blenkernel/intern/tracking_util.c +++ b/source/blender/blenkernel/intern/tracking_util.c @@ -688,7 +688,7 @@ static ImBuf *make_grayscale_ibuf_copy(ImBuf *ibuf) grayscale->mall |= IB_rectfloat; grayscale->flags |= IB_rectfloat; - for (i = 0; i < grayscale->x * grayscale->y; ++i) { + for (i = 0; i < grayscale->x * grayscale->y; i++) { const float *pixel = ibuf->rect_float + ibuf->channels * i; grayscale->rect_float[i] = 0.2126f * pixel[0] + 0.7152f * pixel[1] + 0.0722f * pixel[2]; @@ -790,9 +790,9 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor, * here. Probably Libmv is better to work in the linear space, * but keep sRGB space here for compatibility for now. */ - for (y = 0; y < clamped_height; ++y) { + for (y = 0; y < clamped_height; y++) { int x; - for (x = 0; x < clamped_width; ++x) { + for (x = 0; x < clamped_width; x++) { int src_x = x + clamped_origin_x, src_y = y + clamped_origin_y; int dst_x = x + dst_offset_x, dst_y = y + dst_offset_y; int dst_index = (dst_y * width + dst_x) * 4, |