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authorHans Goudey <h.goudey@me.com>2022-02-18 19:51:00 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-03-23 20:22:32 +0300
commitedb15b84583e594241bc63636cb279725da70bbd (patch)
tree498a98007a124cdc7b09b82781cf05a1a3b6383b /source/blender/blenkernel/intern
parent960783a21ac89edf1516276099cbb883cbc120c0 (diff)
Mesh: Avoid creating incorrect original index layers
Currently, whenever any BMesh is converted to a Mesh (except for edit mode switching), original index (`CD_ORIGINDEX`) layers are added. This is incorrect, because many operations just convert some Mesh into a BMesh and then back, but they shouldn't make any assumption about where their input mesh came from. It might even come from a primitive in geometry nodes, where there are no original indices at all. Conceptually, mesh original indices should be filled by the modifier stack when first creating the evaluated mesh. So that's where they're moved in this patch. A separate function now fills the indices with their default (0,1,2,3...) values. The way the mesh wrapper system defers the BMesh to Mesh conversion makes this a bit less obvious though. The old behavior is incorrect, but it's also slower, because three arrays the size of the mesh's vertices, edges, and faces had to be allocated and filled during the BMesh to Mesh conversion, which just ends up putting more pressure on the cache. In the many cases where original indices aren't used, I measured an **8% speedup** for the conversion (from 76.5ms to 70.7ms). Generally there is an assumption that BMesh is "original" and Mesh is "evaluated". After this patch, that assumption isn't quite as strong, but it still exists for two reasons. First, original indices are added whenever converting a BMesh "wrapper" to a Mesh. Second, original indices are not added to the BMesh at the beginning of evaluation, which assumes that every BMesh in the viewport is original and doesn't need the mapping. Differential Revision: https://developer.blender.org/D14018
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc8
-rw-r--r--source/blender/blenkernel/intern/mesh.cc17
-rw-r--r--source/blender/blenkernel/intern/mesh_wrapper.c10
3 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 00a6fa6d178..79a1d8a88e4 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -708,6 +708,7 @@ static Mesh *create_orco_mesh(Object *ob, Mesh *me, BMEditMesh *em, int layer)
if (em) {
mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, me);
+ BKE_mesh_ensure_default_orig_index_customdata(mesh);
}
else {
mesh = BKE_mesh_copy_for_eval(me, true);
@@ -1521,6 +1522,12 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
em_input, &final_datamask, nullptr, mesh_input);
}
+ /* The mesh from edit mode should not have any original index layers already, since those
+ * are added during evaluation when necessary and are redundant on an original mesh. */
+ BLI_assert(CustomData_get_layer(&em_input->bm->pdata, CD_ORIGINDEX) == nullptr &&
+ CustomData_get_layer(&em_input->bm->edata, CD_ORIGINDEX) == nullptr &&
+ CustomData_get_layer(&em_input->bm->pdata, CD_ORIGINDEX) == nullptr);
+
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(ob);
@@ -1559,6 +1566,7 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
if (mesh_final == nullptr) {
mesh_final = BKE_mesh_from_bmesh_for_eval_nomain(em_input->bm, nullptr, mesh_input);
+ BKE_mesh_ensure_default_orig_index_customdata(mesh_final);
ASSERT_IS_VALID_MESH(mesh_final);
}
BLI_assert(deformed_verts != nullptr);
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 09d9b19330a..61a02e10063 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -1199,6 +1199,23 @@ Mesh *BKE_mesh_from_bmesh_for_eval_nomain(BMesh *bm,
return mesh;
}
+static void ensure_orig_index_layer(CustomData &data, const int size)
+{
+ if (CustomData_has_layer(&data, CD_ORIGINDEX)) {
+ return;
+ }
+ int *indices = (int *)CustomData_add_layer(&data, CD_ORIGINDEX, CD_DEFAULT, nullptr, size);
+ range_vn_i(indices, size, 0);
+}
+
+void BKE_mesh_ensure_default_orig_index_customdata(Mesh *mesh)
+{
+ BLI_assert(mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA);
+ ensure_orig_index_layer(mesh->vdata, mesh->totvert);
+ ensure_orig_index_layer(mesh->edata, mesh->totedge);
+ ensure_orig_index_layer(mesh->pdata, mesh->totpoly);
+}
+
BoundBox *BKE_mesh_boundbox_get(Object *ob)
{
/* This is Object-level data access,
diff --git a/source/blender/blenkernel/intern/mesh_wrapper.c b/source/blender/blenkernel/intern/mesh_wrapper.c
index 3b6e7b73b4f..71a753d8d30 100644
--- a/source/blender/blenkernel/intern/mesh_wrapper.c
+++ b/source/blender/blenkernel/intern/mesh_wrapper.c
@@ -129,6 +129,16 @@ static void mesh_wrapper_ensure_mdata_isolated(void *userdata)
BMEditMesh *em = me->edit_mesh;
BM_mesh_bm_to_me_for_eval(em->bm, me, &me->runtime.cd_mask_extra);
+ /* Adding original index layers assumes that all BMesh mesh wrappers are created from
+ * original edit mode meshes (the only case where adding original indices makes sense).
+ * If that assumption is broken, the layers might be incorrect in that they might not
+ * actually be "original".
+ *
+ * There is also a performance aspect, where this also assumes that original indices are
+ * always needed when converting an edit mesh to a mesh. That might be wrong, but it's not
+ * harmful. */
+ BKE_mesh_ensure_default_orig_index_customdata(me);
+
EditMeshData *edit_data = me->runtime.edit_data;
if (edit_data->vertexCos) {
BKE_mesh_vert_coords_apply(me, edit_data->vertexCos);