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authorJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
committerJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
commit986267300ba42a5c99d2802cd701803dd558e389 (patch)
tree9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /source/blender/blenkernel
parentd0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff)
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_sound.h8
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/nla.c2
-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/blenkernel/intern/sound.c31
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c4
6 files changed, 13 insertions, 36 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 6f8274fabc8..98fb4f47339 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -35,8 +35,8 @@
#define SOUND_WAVE_SAMPLES_PER_SECOND 250
-#ifdef WITH_SYSTEM_AUDASPACE
-# include AUD_DEVICE_H
+#if defined(WITH_AUDASPACE)
+# include <AUD_Device.h>
#endif
struct bSound;
@@ -84,7 +84,7 @@ void BKE_sound_copy_data(struct Main *bmain, struct bSound *sound_dst, const str
void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local);
-#if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE)
+#if defined(WITH_AUDASPACE)
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif
@@ -149,6 +149,4 @@ float BKE_sound_get_length(struct bSound *sound);
char **BKE_sound_get_device_names(void);
-bool BKE_sound_is_jack_supported(void);
-
#endif /* __BKE_SOUND_H__ */
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 2a3d4c9fed7..db4c44a586e 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -333,7 +333,7 @@ if(WIN32)
endif()
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 148fc3827e0..478b854c4df 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -59,7 +59,7 @@
#include "BKE_library.h"
#ifdef WITH_AUDASPACE
-# include AUD_SPECIAL_H
+# include <AUD_Special.h>
#endif
#include "RNA_access.h"
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index eab80f06c09..18c721c8e3f 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -91,7 +91,7 @@
#include "BKE_sound.h"
#ifdef WITH_AUDASPACE
-# include AUD_SPECIAL_H
+# include <AUD_Special.h>
#endif
/* mutable state for sequencer */
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 45d1f969d64..a617d5aa9ac 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -48,13 +48,11 @@
#include "DNA_speaker_types.h"
#ifdef WITH_AUDASPACE
-# include AUD_SOUND_H
-# include AUD_SEQUENCE_H
-# include AUD_HANDLE_H
-# include AUD_SPECIAL_H
-# ifdef WITH_SYSTEM_AUDASPACE
-# include "../../../intern/audaspace/intern/AUD_Set.h"
-# endif
+# include <AUD_Sound.h>
+# include <AUD_Sequence.h>
+# include <AUD_Handle.h>
+# include <AUD_Special.h>
+# include "../../../intern/audaspace/intern/AUD_Set.h"
#endif
#include "BKE_global.h"
@@ -302,7 +300,6 @@ void BKE_sound_exit_once(void)
sound_device = NULL;
AUD_exitOnce();
-#ifdef WITH_SYSTEM_AUDASPACE
if (audio_device_names != NULL) {
int i;
for (i = 0; audio_device_names[i]; i++) {
@@ -311,7 +308,6 @@ void BKE_sound_exit_once(void)
free(audio_device_names);
audio_device_names = NULL;
}
-#endif
}
/* XXX unused currently */
@@ -907,28 +903,12 @@ float BKE_sound_get_length(bSound *sound)
char **BKE_sound_get_device_names(void)
{
if (audio_device_names == NULL) {
-#ifdef WITH_SYSTEM_AUDASPACE
audio_device_names = AUD_getDeviceNames();
-#else
- static const char *names[] = {
- "Null", "SDL", "OpenAL", "JACK", NULL
- };
- audio_device_names = (char **)names;
-#endif
}
return audio_device_names;
}
-bool BKE_sound_is_jack_supported(void)
-{
-#ifdef WITH_SYSTEM_AUDASPACE
- return 1;
-#else
- return (bool)AUD_isJackSupported();
-#endif
-}
-
#else /* WITH_AUDASPACE */
#include "BLI_utildefines.h"
@@ -975,5 +955,4 @@ void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char
void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
-bool BKE_sound_is_jack_supported(void) { return false; }
#endif /* WITH_AUDASPACE */
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 156b74f5c3d..4a226dbda11 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -45,8 +45,8 @@
#include "BLI_blenlib.h"
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
-# include AUD_SPECIAL_H
+# include <AUD_Device.h>
+# include <AUD_Special.h>
#endif
#include "BLI_utildefines.h"