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authorSebastián Barschkis <sebbas@sebbas.org>2020-04-30 19:08:52 +0300
committerSebastián Barschkis <sebbas@sebbas.org>2020-04-30 19:09:05 +0300
commit31d3f034ab8b7531eded7b0200d6ec77ba29b6a2 (patch)
treebfa70f4b7fb2baaeded9cdf89daf7e066f4c835c /source/blender/blenkernel
parent4612ca3ede3a56f0634a05aa1ae506784c469e8d (diff)
Fix T76097: Simulations don't take animated gravity into account
Together with 21485e94aac1 this commit should fix the issue with animated gravity values.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/fluid.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 2b99133fe97..5340fa63f38 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -3772,6 +3772,12 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd,
/* Get distance between cache start and current frame for total time. */
mds->time_total = abs(scene_framenr - mds->cache_frame_start) * mds->frame_length;
+ /* Ensure that gravity is copied over every frame (could be keyframed). */
+ if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
+ copy_v3_v3(mds->gravity, scene->physics_settings.gravity);
+ mul_v3_fl(mds->gravity, mds->effector_weights->global_gravity);
+ }
+
int next_frame = scene_framenr + 1;
int prev_frame = scene_framenr - 1;
/* Ensure positivity of previous frame. */