diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 22:13:05 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 22:13:05 +0300 |
commit | 385875632d7953080375ef4bf74f894c1053fc4b (patch) | |
tree | 8f7d69622d67953cfc413f0d5b2e87ef013042d7 /source/blender/blenlib/BLI_math_rotation.h | |
parent | d611dd373558814ea2fc21bcd5418404f1c77a4d (diff) |
Math Lib
* Fix remaining issues before conversion.
* Inline various vector functions, currently enabled for all platforms.
I expect this to work in GCC/MSVC at least, if other platforms don't
support it, #ifdef's can be added.
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r-- | source/blender/blenlib/BLI_math_rotation.h | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index b1546e3db6c..814dc3ba1a6 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -44,7 +44,7 @@ void copy_qt_qt(float q[4], float a[4]); /* arithmetic */ void mul_qt_qtqt(float q[4], float a[4], float b[4]); -void mul_qt_v3(float q[4], float r[3]); // TODO order +void mul_qt_v3(float q[4], float r[3]); void mul_qt_fl(float q[4], float f); void mul_fac_qt_fl(float q[4], float f); @@ -60,7 +60,7 @@ int is_zero_qt(float q[4]); /* interpolation */ void interp_qt_qtqt(float q[4], float a[4], float b[4], float t); -void add_qt_qtqt(float q[4], float a[4], float b[4], float t); // TODO name +void add_qt_qtqt(float q[4], float a[4], float b[4], float t); /* conversion */ void quat_to_mat3(float mat[3][3], float q[4]); @@ -72,8 +72,6 @@ void tri_to_quat(float q[4], float a[3], float b[3], float c[3]); void vec_to_quat(float q[4], float vec[3], short axis, short upflag); void rotation_between_vecs_to_quat(float q[4], float v1[3], float v2[3]); -void Mat3ToQuat_is_ok(float wmat[][3], float *q); // TODO what is this? - /* other */ void print_qt(char *str, float q[4]); @@ -96,7 +94,7 @@ void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]); void mat3_to_vec_rot(float vec[3], float *phi, float mat[3][3]); void mat4_to_vec_rot(float vec[3], float *phi, float mat[4][4]); -void vec_rot_to_quat(float quat[4], float vec[3], float phi); // TODO +void vec_rot_to_quat(float quat[4], float vec[3], float phi); void vec_rot_to_mat3(float mat[3][3], float vec[3], float phi); void vec_rot_to_mat4(float mat[4][4], float vec[3], float phi); |