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authorCampbell Barton <ideasman42@gmail.com>2013-06-23 03:58:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-23 03:58:52 +0400
commitadba6952094388113cd750a252e28c3a32199b4e (patch)
treeb5225e8e4a0c206d7c39c026f2f3a34529d300e9 /source/blender/blenlib/BLI_math_rotation.h
parent80ffe6f9b630e670fb58482caa3dd5f473a4f93f (diff)
remove vec_rot_to_mat3(), replace with axis_angle_normalized_to_mat3()
Diffstat (limited to 'source/blender/blenlib/BLI_math_rotation.h')
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index b576ad7c8bb..b3702d10d87 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -106,13 +106,6 @@ void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]);
void single_axis_angle_to_mat3(float R[3][3], const char axis, const float angle);
-/****************************** Vector/Rotation ******************************/
-/* old axis angle code */
-/* TODO: the following calls should probably be deprecated sometime */
-
-/* conversion */
-void vec_rot_to_mat3(float mat[3][3], const float vec[3], const float phi);
-
/******************************** XYZ Eulers *********************************/
void eul_to_quat(float quat[4], const float eul[3]);