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authorHans Goudey <h.goudey@me.com>2022-11-11 04:14:48 +0300
committerHans Goudey <h.goudey@me.com>2022-11-11 04:41:13 +0300
commit9465b109af0b70244a36f9e68493e316d9f8b56f (patch)
treec4d933bf09f8313071556063156538ec3356b24c /source/blender/blenlib/intern/lazy_threading.cc
parent026d21a225521670c6b5083da9da61227da69e65 (diff)
parentca1642cd0c5cdf634fe2022c955d93983de95934 (diff)
Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-generic
Diffstat (limited to 'source/blender/blenlib/intern/lazy_threading.cc')
-rw-r--r--source/blender/blenlib/intern/lazy_threading.cc30
1 files changed, 25 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/lazy_threading.cc b/source/blender/blenlib/intern/lazy_threading.cc
index 803fd81a96d..4f6d3a75ecc 100644
--- a/source/blender/blenlib/intern/lazy_threading.cc
+++ b/source/blender/blenlib/intern/lazy_threading.cc
@@ -1,30 +1,50 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_lazy_threading.hh"
+#include "BLI_stack.hh"
#include "BLI_vector.hh"
namespace blender::lazy_threading {
/**
- * This is a #RawVector so that it can be destructed after Blender checks for memory leaks.
+ * This uses a "raw" stack and vector so that it can be destructed after Blender checks for memory
+ * leaks. A new list of receivers is created whenever an isolated region is entered to avoid
+ * deadlocks.
*/
-thread_local RawVector<FunctionRef<void()>, 0> hint_receivers;
+using HintReceivers = RawStack<RawVector<FunctionRef<void()>, 0>, 0>;
+thread_local HintReceivers hint_receivers = []() {
+ HintReceivers receivers;
+ /* Make sure there is always at least one vector. */
+ receivers.push_as();
+ return receivers;
+}();
void send_hint()
{
- for (const FunctionRef<void()> &fn : hint_receivers) {
+ for (const FunctionRef<void()> &fn : hint_receivers.peek()) {
fn();
}
}
HintReceiver::HintReceiver(const FunctionRef<void()> fn)
{
- hint_receivers.append(fn);
+ hint_receivers.peek().append(fn);
}
HintReceiver::~HintReceiver()
{
- hint_receivers.pop_last();
+ hint_receivers.peek().pop_last();
+}
+
+ReceiverIsolation::ReceiverIsolation()
+{
+ hint_receivers.push_as();
+}
+
+ReceiverIsolation::~ReceiverIsolation()
+{
+ BLI_assert(hint_receivers.peek().is_empty());
+ hint_receivers.pop();
}
} // namespace blender::lazy_threading