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authorCampbell Barton <campbell@blender.org>2022-08-21 08:06:28 +0300
committerCampbell Barton <campbell@blender.org>2022-08-22 04:20:40 +0300
commitb04514da5d19f69a504372ef5c6a204ca82c2e65 (patch)
tree3bd0f0bbf02071675c4ead5126eac422c205e2d9 /source/blender/blenlib/intern/math_rotation.c
parent5bd1d63115e2867c90c1426ff506a2cc3823f3ef (diff)
Cleanup: match names between functions & declarations
Mostly update the declarations, in some cases rename in the function especially when the names used were inconstant with related functions.
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c45
1 files changed, 24 insertions, 21 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index ddfaadced60..2cf0e1b41ae 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -332,29 +332,29 @@ void mat3_normalized_to_quat(float q[4], const float mat[3][3])
normalize_qt(q);
}
-void mat3_to_quat(float q[4], const float m[3][3])
+void mat3_to_quat(float q[4], const float mat[3][3])
{
float unit_mat[3][3];
/* work on a copy */
/* this is needed AND a 'normalize_qt' in the end */
- normalize_m3_m3(unit_mat, m);
+ normalize_m3_m3(unit_mat, mat);
mat3_normalized_to_quat(q, unit_mat);
}
-void mat4_normalized_to_quat(float q[4], const float m[4][4])
+void mat4_normalized_to_quat(float q[4], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_normalized_to_quat(q, mat3);
}
-void mat4_to_quat(float q[4], const float m[4][4])
+void mat4_to_quat(float q[4], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_to_quat(q, mat3);
}
@@ -498,7 +498,10 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
mul_qt_qtqt(q, tquat, q2);
}
-float quat_split_swing_and_twist(const float q_in[4], int axis, float r_swing[4], float r_twist[4])
+float quat_split_swing_and_twist(const float q_in[4],
+ const int axis,
+ float r_swing[4],
+ float r_twist[4])
{
BLI_assert(axis >= 0 && axis <= 2);
@@ -1381,10 +1384,10 @@ void mat4_normalized_to_eul(float eul[3], const float m[4][4])
copy_m3_m4(mat3, m);
mat3_normalized_to_eul(eul, mat3);
}
-void mat4_to_eul(float eul[3], const float m[4][4])
+void mat4_to_eul(float eul[3], const float mat[4][4])
{
float mat3[3][3];
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_to_eul(eul, mat3);
}
@@ -1419,7 +1422,7 @@ void eul_to_quat(float quat[4], const float eul[3])
quat[3] = cj * cs - sj * sc;
}
-void rotate_eul(float beul[3], const char axis, const float ang)
+void rotate_eul(float beul[3], const char axis, const float angle)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1427,13 +1430,13 @@ void rotate_eul(float beul[3], const char axis, const float ang)
eul[0] = eul[1] = eul[2] = 0.0f;
if (axis == 'X') {
- eul[0] = ang;
+ eul[0] = angle;
}
else if (axis == 'Y') {
- eul[1] = ang;
+ eul[1] = angle;
}
else {
- eul[2] = ang;
+ eul[2] = angle;
}
eul_to_mat3(mat1, eul);
@@ -1789,23 +1792,23 @@ void mat3_to_compatible_eulO(float eul[3],
void mat4_normalized_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
- const float m[4][4])
+ const float mat[4][4])
{
float mat3[3][3];
/* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
void mat4_to_compatible_eulO(float eul[3],
const float oldrot[3],
const short order,
- const float m[4][4])
+ const float mat[4][4])
{
float mat3[3][3];
/* for now, we'll just do this the slow way (i.e. copying matrices) */
- copy_m3_m4(mat3, m);
+ copy_m3_m4(mat3, mat);
normalize_m3(mat3);
mat3_normalized_to_compatible_eulO(eul, oldrot, order, mat3);
}
@@ -1824,7 +1827,7 @@ void quat_to_compatible_eulO(float eul[3],
/* rotate the given euler by the given angle on the specified axis */
/* NOTE: is this safe to do with different axis orders? */
-void rotate_eulO(float beul[3], const short order, char axis, float ang)
+void rotate_eulO(float beul[3], const short order, const char axis, const float angle)
{
float eul[3], mat1[3][3], mat2[3][3], totmat[3][3];
@@ -1833,13 +1836,13 @@ void rotate_eulO(float beul[3], const short order, char axis, float ang)
zero_v3(eul);
if (axis == 'X') {
- eul[0] = ang;
+ eul[0] = angle;
}
else if (axis == 'Y') {
- eul[1] = ang;
+ eul[1] = angle;
}
else {
- eul[2] = ang;
+ eul[2] = angle;
}
eulO_to_mat3(mat1, eul, order);